I remember clutching the PlayStation 2 controller in my hand, sitting anxiously in front of my boxy television. I was probably too young to immerse myself into the eerie and grotesque atmosphere of Silent Hill, but I didn’t care. When Silent Hill 3 was released in 2003, I had previously only watched my brother wander through its predecessor, Silent Hill, through the cracks between my fingers. Never had I personally experienced the horror for myself. But hey, Silent Hill 3’s protagonist was a female lead, and I really liked her brown boots, so I gave it a go. Trapped within a world of mutated creatures, deranged characters without eyebrows, and a dark twisted secret, Silent Hill 3 illustrates disturbing images that are still fresh in my mind fifteen years later. WARNING: SPOILERS AHEAD Silent Hill 3, published by Konami, commences with the nightmare of seventeen year old Heather wandering inside an amusement park, the environment painted with blood and unnerving … [Read more...] about 15 Years Later Silent Hill 3 Is Still as Disturbing as Ever
Zoro 2 years later
This story originally ran in 2012. We’re reposting it to coincide with Mortal Kombat 2’s 25th anniversary. This past school year, Columbia student Kenny Voong wanted to make a videogame. He just didn’t quite know how. Like many new to this kind of thing, he had a direction but needed a map. Then one day, on his normal walk up and down Chicago’s North Clark Street in a part of town flooded with strip malls and “BYOB” restaurants, Voong noticed a sign for “Chicago Wushu” on the side of the road and randomly decided to look it up online. There he found an odd coincidence: Daniel Pesina, master of the guan, was in a former life a Mortal Kombat actor. In an industry where creative leads typically stay behind the scenes, in-game actors found cult success in the ‘90s by giving players faces to identify with. And when Mortal Kombat became one of the industry’s most popular fighting games, Pesina grabbed his handful of fame, appearing … [Read more...] about Mortal Kombat’s Johnny Cage, 20 years later
Horizon: Zero Dawn turns one year old today. While creator - Guerrilla Games - will undoubtedly be celebrating its own incredible technical achievement, the game’s healthy sales (7.6 million copies), and overwhelmingly positive feedback from critics and players, there will undoubtedly be a sense that something is missing from the Horizon’s impressive rap-sheet. Awards. Zero Dawn and its Frozen Wilds expansion have picked up a smattering of gongs for all manner of things (Aloy’s magnificent in-game performance won a Golden Joystick Award for Best Gaming Performance, where it also won Best PlayStation Game and Storytelling, and it scooped Outstanding Technical Achievement and storytelling at the DICE Awards) but have failed to score any major Game of the Year accolades despite being - in many people’s minds, mine included - easily the best games of the past 12 months. It’s impossible not to draw comparisons to the way sci-fi and superhero films are treated … [Read more...] about One year later
After much anticipation, Street Fighter V released on PC and PS4 on February 16, 2016. Many hoped the title would take the long-running series to even greater heights, as it was running on a new engine, introduced new characters, and had an intriguing new V-Gauge system to make fights even more interesting. Unfortunately, the title was met with disappointment by many fans initially at launch, as the lack of purely single player content was underwhelming. Now, almost two years later, Capcom has made tons of improvements to the game and released Street Fighter V: Arcade Edition, which bolsters the game’s single-player content greatly. While you can make the argument that the game should have been this feature-full at launch, if you have been hesitant to jump into Street Fighter V, now is probably the best time to do so since launch. To fully understand the improvements that have been made, you must be aware of what was present when the game … [Read more...] about Street Fighter V, Two Years Later: Where is it Now?
Over the holiday break, I did a bad thing. Instead of starting a long-ass PC game from the past year that I should probably have an opinion on by now, like Divinity: Original Sin 2, I just played Rocket League for hours and hours. This is a familiar problem at this point. I blame Psyonix's car football game for much of my current pile of shame, because it's too damned fun and easy to jump into. This comes after an extended, 18-month break from the game. The secondary factor that keeps bringing me back to Rocket League, beyond the satisfaction of scoring a goal or making a great assist, is the behaviour of the other players. Its quick chat options ('Nice shot!', 'Siiick!', 'What a save!' and so on) feel like they're used sarcastically as much as they are used sincerely, and this is both awful and wonderful. Combined with an individual's play style, this helps me build up a more vivid picture of my opponents and teammates than I would typically get from a multiplayer game. This, it … [Read more...] about Five annoying things that Rocket League players still do, years later