Over lunch at a quiet, fancy Hawaiian joint in downtown San Francisco, I find myself struggling to interview Greg Miller. The trouble with Miller is not that he’s rude or evasive, like some midtier celebrities. In fact, he’s quite the opposite. He’s garrulous, friendly, funny and open with me. The problem is, he’s this way with just about everyone. Miller is the central figure for Kinda Funny, a cluster of YouTube videos, podcasts, live events and communities loosely centered around games and geek culture. He shares the Kinda Funny desk with a handful of other personalities ― including Nick Scarpino and Tim Gettys ― but there’s never any doubt that he’s the main attraction. He has more than 1.3 million followers on Twitter. Thousands of fans pay into Kinda Funny’s two Patreons every month, one dedicated to games, the other to broader culture and entertainment. Hundreds are willing to travel great distances to meet the man, and to … [Read more...] about The Greg Miller story
Writing educational grants
Generation 4, to me, is the worst Generation out of the entire Pokemon franchise. It is probably sacrilegious to say that, namely because the 4th Gen games are well liked by the Pokemon community because of the fine-tuning it did for the competitive scene. Make no mistake, I agree with that assessment too; the physical/special split between moves and the edition of multiple power moves pretty much cemented Gen 4 as the competitive players dream. Everything else, not so much. The Sinnoh region was boring and over-reliant on the now retired HM mechanic, and the mainline story did nothing new or interesting, to the point of being only good with the games stand-alone sequel, Pokémon Platinum. Worst of all, it had one of the worst mixes of Pokemon found during the main game, with a quarter of the Pokedex being unavailable until post-game. Adding to that is, for my money, the weakest roster of new Pokémon designs. Part of the reason is the over-reliance on new evolutions for old … [Read more...] about The Six Best Designed Pokemon of Generation 4
At E3 2018, Square Enix announced a short delay for Kingdom Hearts 3, pushing the title from December 2018 into January 2019. After a 13-year wait for a new mainline entry in the series, a few extra weeks wasn't a big deal, but it created questions nevertheless: Why was it announced at a concert instead of at Square Enix's press conference? Why was the delay necessary? What state is Kingdom Hearts 3 in?During the show GameSpot was given the opportunity to put these questions to Tetsuya Nomura, creator of the series and director of Kingdom Hearts 3. We also took the opportunity to discuss the future of the franchise--specifically whether he has plans for a story beyond the upcoming game--and also if we can expect characters from Star Wars or Marvel to make an appearance, now that they exist under the Disney banner too.Kingdom Hearts 3 has been in development for quite a few years now. How does it feel to finally have a release date announced?Until now the thing that I was told the most … [Read more...] about Kingdom Hearts 3 Creator Discusses Dealing With Expectations And The Future Of The Series
PCG Q&AEvery weekend, the PCG Q&A asks our team a question about PC gaming. Past editions include:Do FPS games still need a singleplayer campaign?Which game is just too damn long?What's the most disappointed you've been by a game's ending?The first weekly PCG Q&A asked the PC Gamer team to reminisce about the first PC games we ever played, but what were the first games that really hooked us? Which games did we obsess over so much the soundtracks turn up in our dreams? Which games were so good we decided to make a whole career out of writing about them? Once you open the nostalgia box there's no going back, which means that almost all of us jumped in to answer this one. The precise question: What's the first game you really loved? Let us know your first gaming love in the comments.Wes Fenlon: Prince of PersiaPrince of Persia enchanted me in that way a videogame can only completely do when you're young. I hadn't played other platformers, come to understand the common … [Read more...] about What’s the first game you really loved?
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history