7 Days to Die is a voxel space game like Minecraft. However unlike Minecraft, the ground blocks, sand, ore and stone are smoothed so they blend into each other and hills and tunnels appear more rolling and smooth than the blocky Minecraft style. When you create one of these blocks, you get an octahedron shape object but when you place it, it fills in a smoothed area covering a whole block. I want to implement something like this in my Unity game. What kind of algorithm can I use to smooth out my blocks, making them blend into each other? … [Read more...] about How can I smooth my voxels similar to 7 Days to Die?
World day to combat desertification
The Bloodborne board game Kickstarter that was set up to be funded several weeks ago has now broken its funding and then some, reaching $1.6 million in funding. To make this even better, the game still has 14 days to go and will likely get a lot higher before the funding ends. Bloodborne is likely one of From Software’s most popular games, partly because of the different setting (a city teetering on the brink of collapse from a plague of beasts), the different combat (based more on dodging and counterattacks than sword-and-shield gameplay like Dark Souls), and its story, which goes from dark fantasy to outright cosmic horror. The Bloodborne board game Kickstarter won’t be the first time a Soulsborne game has been kickstarted, either. A Dark Souls 3 board game was also kickstarted and released several years ago, allowing players to take control of an Ashen One to battle various bosses alongside friends. The Bloodborne board game is a similar setup to the Dark Souls 3 … [Read more...] about Bloodborne Board Game Kickstarter Reaches $1.6 Million, 14 Days To Go
Obsidian‘s The Outer Worlds continues to look like an exciting first-person take on the company’s signature systemic, reactive RPG mechanics. The Outer Worlds gameplay is a familiar blend of first-person shooting, dialogue, and stealth but set in an outlandish, corporation-controlled space. The game is slated for release later this year on PC, PS4, and Xbox One. Game Informer has been covering The Outer Worlds throughout the month of February, and a few recent videos have been showcasing gameplay. For starters, Obsidian’s Tim Cain and Charles Staples affirmed that combat would be nearly inevitable in The Outer Worlds. Staples is the lead designer on the game, and the two lay out the groundwork of the combat. Cain is serving as co-director on the game. “I want them [players] to come away thinking that combat was exciting it was fun when it happened, it was a little scary—you could always die, there was always a chance you could die — but that if you … [Read more...] about The Outer Worlds gameplay and combat shown in new videos
FACEBOOK boss Mark Zuckerberg has admitted his firm needs to do more to combat terrorism, hate speech and online bullying. The 34-year-old tech tsar was grilled by MEPs in Brussels, who told him that he had lost control over his firm's social media empire. Zuckerberg also acknowledged the social media giant faced an "arms race" in efforts to prevent the platform being used to interfere in elections. MEPs lined up to criticise Zuckerberg, with one questioning whether he had created a "digital monster". In his opening statement, he again acknowledged Facebook had not done enough to prevent the spread of fake news, foreign interference in elections and the misuse of personal information. "We didn't take a broad enough view of our responsibility," he said. "That was a mistake and I am sorry for it. It is going to take time to work through all the changes that we need to make here but I am committed to getting this right." Zuckerberg was also asked if he'd cooperate with … [Read more...] about Facebook founder Mark Zuckerberg apologises over data breach and admits they must do more to combat terror
Today, during a stage event at Taipei Game Show in Taiwan, Bandai Namco Entertainment showcased the first gameplay of One Piece World Seeker. The game was played live on stage on PS4, presented by the Producer. We start by seeing some traversal as Luffy negotiates the world (which appears to have a lot of verticality to it), and then we move to combat. Interestingly, there is a special vision mode (which I guess is the game’s version of Observation Haki) that highlights enemies. We also see some tutorial windows popping up once in a while. It’s a pretty extensive look at gameplay for a game that has been announced just a month ago, and it definitely seems interesting. You can check out the recording below. If you want to see more, you can also enjoy the first trailer in English, the original announcement and the first batch of 1080p screenshots and artwork, providing another look at the world and at Luffy’s actions. At the bottom of the post, … [Read more...] about One Piece: World Seeker Gets First PS4 Open-World Gameplay; Shows Combat and More