Which are the best mechanical keyboards on the market? That was the question I tried to answer in our feature on whether mechanical keyboards are good for gaming, and how they became popular in the first place. I ended that piece with three keyboard recommendations, but the response to the article made it clear that you wanted to see more recommendations for different use-cases than we considered - particularly full-fat gaming keyboards with features like macro and media keys, programmable RGB lighting and game-state integration or quieter models that can be used in a busy office. The range of mechanical keyboard options continues to expand, making this a good time to take stock of the new arrivals. Apart from the quiet switched keyboards we alluded to earlier, we've also seen the arrival of optical-mechanical keyboards that should offer faster response times and even full analogue sensing on certain models. A wide range of other new switches have appeared in the past few years as … [Read more...] about Best mechanical keyboard 2018: seven options for gaming and typing
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I’m quite the fan of ROCCAT, not just because they have “cat” in their company’s name and it sounds cool to try and say, but because I’ve always found their products to be of excellent quality. I was eager to receive and try out the ROCCAT Horde Aimo as I’m currently setting up a home office to work from, so I was passionately keyed up to tear off the packaging and throw it onto my new desk. The Horde Aimo is the big sister to ROCCAT’s previous keyboard, simply named Horde, and it’s available in grey, white and black and purchasable on Amazon. I had never owned a mechanical gaming keyboard before, so this being my first time I had hoped that I would be blown away; however, initial reactions to mechanical keyboards can be jarring–and I fall into that category. As I was extracting the keyboard out of its box, it felt like I was pulling a great beast out from its lair but it was (otherwise) disappointingly tame. The design … [Read more...] about ROCCAT Horde AIMO Keyboard Review — Mechanical by Design
When it comes to PC gaming peripherals, stats and specs drive purchases. Gaming monitors became popular because they offered lower latency or higher refresh rates, while gaming mice boasted higher sensitivities and improved tracking accuracy. Yet this quantitative trend doesn't seem to apply to one peripheral in particular: mechanical keyboards. No single stat separates mechs from their non-mechanical counterparts, yet mechanical keyboards are routinely recommended over alternatives that cost a fraction of the price. Why is this the case? Are there genuine gaming advantages? The answers lie in how mechanical keyboards went from niche accessories known only to retro enthusiasts to a key part of the multi-million dollar esports industry in only a few years. By taking a closer look at this short-lived transition period, we can get a better idea of what attracted gamers to these keyboards in the first place, what quantifiable advantages they offer and which models are worth … [Read more...] about Are mechanical keyboards really good for gaming?
The current generation, similar to the previous one, has regularly discussed the pros and cons to having native mouse and keyboard support for consoles. Microsoft in particular has been teasing the feature for a few years now and if the word on the street is accurate, the Xbox One could become the first console to break that barrier later this year. According to a report from The Verge last month, Microsoft has already partnered with Razer to bring about a new lineup of peripherals specifically for the console in question. These are said to be releasing sometime this fall alongside a software update that will add official mouse and keyboard support to the Xbox One. It should be noted that the ability to connect peripherals, besides the standard controllers, has existed on consoles for a long time through unofficial third-party gadgets. These are designed to fool the system into believing that the connected peripherals are actually controllers. You may think that an already available … [Read more...] about Expectations From the Upcoming Official Xbox One Mouse and Keyboard Support
Whether you call them shmups, danmaku, or bullet hells, side-scrolling shooters are notorious for their cult followings and high difficulty. Chris Ekins of Newt Industries is making Risk System (a demo is currently available at that link) with a different approach, aiming for an audience distinct from the usual shmup enthusiast crowd. His goal is to make games anyone can play, preserving the empowering feeling of difficulty while doing as much as possible to make a game that doesn't punish failure. He sat down with me to talk about accommodating players disabilities, teaching players to overcome challenge, and taking the sting out of setbacks. Questions and answers have been edited for brevity and clarity. PC Gamer: Accessibility is one of your main goals for Risk System, but accessibility means a lot of things to different people, ranging from difficulty to accommodating players' disabilities to accommodating players' unfamiliarity with the genre—or, indeed, games in … [Read more...] about Risk System is a shmup that prioritizes accessibility while still being a challenge