After two games of Artifact I'm left with a splitting headache and an exhausted grin. Before tonight, all we really knew about Valve's Dota 2-themed card game was that it would use three lanes and that the announcement received a famously rough reception at The International last year. After tonight, it feels like I have more information than I can fit into my skull, but I'm certain Artifact is going to be the new card game hotness when it goes into full release later this year. The easiest way I can describe playing it is to imagine managing three games of Hearthstone at once, each of which can affect the other in multiple ways which are changing from moment to moment. Or, to put it another way, if conventional card games are like chess (which I know they aren't), then Artifact is the 3D version which Spock plays on the Enterprise. Which, I guess is exactly what I should have expected from Valve.What is Artifact's release date?At the beginning of August, Valve announced that … [Read more...] about Artifact: Everything you need to know about Valve’s digital card game
Who takes credit cards for money orders
Yesterday’s live reveal of Battlefield 5 was short on game footage, but it did show EA and DICE’s desire to give fans what they want in the game. Or rather, in this case, to get rid of what they don’t want: season passes and loot boxes. “I get the fun part of not taking any more of your money as well, but no, there’s no more Premium Pass in this game, this means ...” Ryan McArthur, senior development director at DICE, said before being cut off by the applause in the audience. “Thank you — it’s the least I can do,” he continued. The Premium Pass is gone, and that means everyone who buys the game will get all the post-release content without having to pay extra for it. “This is something the team has asked for, this is something the team really believes in, so what we want is a game where people stay together, they play the games together and they get to go on this journey through World War II together,” McArthur … [Read more...] about Battlefield 5 seems to be handling monetization right, for now
I should really buy some new pants. Just two pairs of black jeans in my drawer these days. Rotate them out for a wash once a week and those suckers stay pristine barring any airborne sauce event. Black pants and a band tee. Haven't spend a penny on my wardrobe in a minute. I'm told it's a good look.I'm more self-conscious in Fortnite, obsessed with my appearance in a place no one I value can see me. Out here it's black pants and a band tee again, but in Fortnite, I'm a fish astronaut. I'm an anthropomorphic tomato with angel wings. I'm edgy Xur cosplay that sails in hanging from a satellite. I'm a nutcracker that boogies on your corpse. And because I can't stop buying Fortnite cosmetics, I'm also $100 short of a new pair of pants.Skinner boxI shouldn't be $100 deep. I mean, Fortnite is a free game. For the price of some spare time, you can play an excellent battle royale shooter with a building system that somehow works, beatific deathmatch on a grand scale that makes you feel OK with … [Read more...] about I can’t stop buying $20 Fortnite skins
The irritating thing about Sea of Thieves living just on the Windows Store—aside from the process of using the store itself—is that you're bound by the game's price on there. You can't buy Rare's co-op pirate game through Steam or other third-party retailers. In the UK, that means the PC version is a relatively steep £50, more than most major publisher games are priced on Steam. This led to a recent conversation among the PC Gamer staff: how much are you willing to spend on a game? How much have you spent on games in the past? We had wildly different answers, based on our gaming preferences and, er, unhealthy addictions.In this week's PCG Q&A, it's confession time: what's the most you've ever spent on a game? Let us know your answers in the comments. Philippa Warr: £522+I have spent £522 on Dota 2. Well, sort of. That's the amount the game client has recorded, but it doesn't take into account money spent attending events or on things outside the … [Read more...] about What’s the most you’ve ever spent on a game?
Over the past 20 years, Tetsuya Mizuguchi has seen his development studios shrink at a dramatic rate. When he started a team for Sega in the ’90s, United Game Artists, he oversaw around 100 people. When he left a few years later to form an independent studio, Q Entertainment, that number dropped to around 17. With his current setup, the number has sunk as far as it can go: Mizuguchi is the only full-time employee. His story isn’t a fall from grace, though. His latest game, musical shooter Rez Infinite, was one of the top-rated early VR titles, made money and won multiple awards. And the team that worked on it wasn’t as small as the numbers suggest — most just weren’t full-time. Mizuguchi is part of a growing group of game developers experimenting with a different way of working, a sort of extreme version of outsourcing. He runs what some call a “concept team,” a small, independent group that generates game ideas and designs, and then partners … [Read more...] about Directing from the sidelines