Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.Fixed an issue where Judy could teleport underground in Pyramid Song.Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.Fixed an issue where Takemura wouldn't call in Down on the Street.Fixed an issue where Jackie could disappear in The Pickup.Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.Fixed an issue where opening the package wouldn't update Space Oddity.Retro-fixed the saves affected … [Read more...] about Cyberpunk 2077 update fixes a bunch of game-breaking bugs
When will shatter me tv show come out
Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
Part of what makes Maiden so impressive is that it isn't merely a tech demo designed to help calibrate your television's HDR or easily justify the price of next-gen admission to any onlooking inquirer. It also acts as our introduction to Castle Dimitrescu, an area that will undoubtedly form a large part of Resident Evil 8's playable space. What we find is an elaborate sandbox stuck in time, its ornate fixtures working to distract from the true horror that hides within – insects scuttling through cracks in its facade, blood soaking through carpet and settling into floorboards over generations. Castle Dimitrescu is so clearly awash with the stench of death and decay that the PS5 practically renders it into reality. … [Read more...] about Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
Don’t Starve review
Over time, and over many failed attempts to eke out a living on this inhospitable terrain of scrubland and sinister forest, you start to work out what to do, and it's here that Don't Starve is at its most rewarding. There's no hand-holding at all, and it's up to you to work out how this bizarre world works. Sometimes that means hitting a Beefalo with an axe, but more often it means picking some strange fruit, flower or vegetable and daring yourself to eat it. I made the mistake of gorging on the squirming, screaming sentient mandrake root, which led me to black out and wake up with swimming vision. Not long after that, I began to catch glimpses of phantom creatures moving around me, and hear terrifying droning noises as the world wobbled and swirled at the margins. Still, at least it filled me up. … [Read more...] about Don’t Starve review
Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).Quests/Open World … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’