SIE Santa Monica Studios’ God of War looks absolutely gorgeous, but it didn’t always look like this. Today, during a launch livestream for the game, Sony Interactive Entertainment showcased what the game looked like in 2015. The prototype footage showcased during the livestream is pretty much a “sketch” that was used by the good folks at Santa Monica to show the game to Sony, in order to get the game greenlit. While it’s definitely much less polished visually than what we can see today in the game, certain elements definitely carried over. It’s interesting to see many human enemies that were used as a placeholder bipedal rig, a contextual menu based on Kratos’ axe, and some rather flashy moves focused on Atreus. You can enjoy the video below. If you want to learn in details how we feel about this epic game, you can also check out our review. You can also enjoy videos showing the unboxing of the spiffy review kit, … [Read more...] about Here Is What God of War Looked Like in 2015 When it Was Greelit by Sony
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Ever wondered what Overwatch would look like as a fighting game? The folks at TGN have got creative to turn the team-based FPS into a one-on-one brawler in a seriously impressive mock-up video, which you can watch above. I really like the way they've used the game's built-in effects to create the illusion of a fighting game. For example, at 0:25 Reinhardt launches his special move attack on Zarya, which is kicked off by an emote and a Nano Boost from an off-screen Ana, turning the hammer-swinging German into a bright blue wrecking ball. All the footage was taken in game from a funky camera angle and then jazzed up with some special effects after the fact. The extra wizardry means that when Genji is walloped by Doomfist he doesn't just crumple in a heap, he flies all the way out of Numbani and into the night sky above. And when Zarya is whacked by Reinhardt's hammer, we get a Mortal Kombat-style x-ray of her skull being crushed. Brutal. They've also nailed the feel of a fighting game in … [Read more...] about Here’s what Overwatch looks like as a fighting game
By Stephany Nunneley, Saturday, 17 February 2018 20:48 GMT Ever wondered what Overwatch would look like if it were a classic fighting game? Wonder no more. Overwatch has been given a makeover by TGN, and it looks like a classic, 2D fighting game you’d play down the local arcade. It’s a homage to games like Street Fighter and Mortal Kombat, cabinets of which graced not only arcades, but the local pizza parlor, Taco Tico, and grocery stores back in the day. The gameplay you see in the video was recorded in Overwatch with additional FX work done in After Effects. TGN makes Overwatch videos for YouTube with creators covering varied topics on the game. These topics range from “facts about Overwatch, to speculation and theories about Overwatch lore,” and community creations and opinions. According to the channel description, TGN was founded and is currently operated by gaming content creators. It really is a fun video, and one you should give a watch if … [Read more...] about Here’s what Overwatch would look like as a classic fighting game
When you watch TV or play games, it may seem like you're staring at a complete image, but what you're really seeing are bits and pieces of a frame at a time. And of course each frame is itself a static image, presented in rapid fire succession to appear as motion. Basically, it's one big grand illusion on multiple scales. To drive the point home, Gavin Free of The Slow Mo Guys channel on YouTube uploaded an interesting video showing what a display looks like when slowed down. He used a Phantom Flex and Phantom V2511 to record video at different speeds, from 1,600 frames per second all the way up to a staggering 360,000 fps. When slowed way down, you are able to see each line being drawn, from top to bottom and from left to right. It's pretty trippy. In addition, he took some super close-up shots to see what's going on at the sub-pixel level. Each pixel is made up of three sub-pixels, those being red, green, and blue, or RGB. By dimming and brightening different sub-pixels, displays are … [Read more...] about Here’s what games look like recorded in slow motion at 360,000 fps
The game industry of 2022 is big, messy and hard to find. Those who define it might be children. They could be solo developers on just enough funding to scrimp by for the next project. They could be retirees, artists or marginalized children in a war-torn country. They may create works of genius that go undiscovered until long after their death. Following up on Polygon’s recent fifth anniversary, we decided to ask a range of experts in the game industry the same question: What will things look like five years from now? While some cited practical predictions, like the rise of virtual reality, most centered around the structures that enable games to be made in the first place. And while many people see things improving, several also sounded warning bells about what the industry may be like and who may be in charge of it. The future isn’t necessarily what you think While many developers imagine a future where the game industry is overrun with new and exciting technology, many … [Read more...] about What will the game industry look like in five years?