“A famous explorer once said that the extraordinary is in what we do, not who we are.” —Lara Croft, Tomb Raider, 2013 Since Lara Croft’s first appearance in the original Tomb Raider in 1996, she has been an adventurer, a hero, and an icon. When Eidos rebooted the series in 2006 with Tomb Raider: Legend, they attempted to update and re-imagine the character without reinventing the essence of who she was. But it wasn’t until 2013’s second series reboot with Tomb Raider that Lara and the franchise as a whole really recaptured the dynamic and influence of the series’ early years, while at the same time being radically different. Growing up as a kid in the 90s, I was never allowed to play the Tomb Raider games. Simply put, my mother didn’t approve of Lara Croft as a big boobed Indiana Jones. Still, Lara always piqued my curiosity. As a girl playing video games, there were never a whole lot of role models and characters to look up to who … [Read more...] about Extraordinary Is in What We Do – A Look at Lara Croft’s Character
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Mike Laidlaw can still remember his first day at BioWare, even though it was over 15 years ago. He even remembers the date he answered the phone and found out he had got the job: 23rd December 2002. Laidlaw was used to answering the phone; at the time he was working at Bell, Canada's largest telecommunications company, in the province of Ontario. When Laidlaw first joined Bell's call centre, he worked the phones. Later, he got promoted to lead a team on the phones, "which was somehow way worse than being on the phones," Laidlaw told me last March, the day after his star turn at the Game Developers Conference in San Francisco. "I went in and said, I'm sorry, I'm quitting. I'm not coming in tomorrow. They said, 'you can't quit two days before Christmas! If you quit you'll never work here again!' I said, 'that is pretty much the plan, yes.' So I walked out, and a bunch of people high-fived me because - yay! - I got out."We're upstairs at Zero Zero, a pizza and pasta place just a 10-minute … [Read more...] about Being the boss of Dragon Age
Sleep is a precious commodity during events like AMC’s recent 31-hour Marvel Cinematic Universe marathon. It’s all about planning: Fall asleep too early into the marathon, and there would be a good chance you’d conk out again during the main event, Avengers: Infinity War. Sleep too late, and you’d run the risk of feeling like garbage by the end. The human machines who can power through all 31 hours with no sleep are rare — almost as rare as the available outlets people flocked to when they entered the theater. The 31-hour Marvel marathon, which was composed of the most important films leading up to Infinity War was my first. That meant relying on both the tips and newfound friendship of others to make it through. These included people like Courtney, a Barnes & Noble employee who, five minutes into meeting her, showed me a picture of a massive gash on her head she received the night before marathoning. “People are talking about which movies … [Read more...] about A 31-hour Marvel marathon became a lesson in temporary beauty
Each weekend, the PC Gamer writers are asked a question about PC gaming, and provide their answers in two or three short, sweet paragraphs (find previous editions here). We then invite you to join in, via the comments below. This week: what's the most disappointed you've ever been by a game's ending? Spoilers follow, naturally. Jarred Walton: Shadow of the BeastThis one goes way, way back to the late '80s and early '90s on the Commodore Amiga, which probably predates most of our readers. I was in high school and Psygnosis became renowned for amazingly smooth 'parallax' scrolling graphics, with Shadow of the Beast being the prime example of the studio's work. (Yes, I'm aware there was a remake for PS4 in 2013.) For the time, the game looked beautiful, and it was punishingly difficult. My friends and I spent months learning the game and mastering the combat and movement. It was far more than just 'git gud', as the game offered no save points and a limited number of lives.My memory … [Read more...] about What’s the most disappointed you’ve been by a game’s ending?
Authenticity. Accuracy. Realism. If you’ve been following the debates around Kingdom Come: Deliverance, you’ll have seen these words a lot, as well as others, like representation, racism and diversity. In the wake its release, there’s been a lot of talk about whether or not Warhorse Studios had been able to make good on their ambitions to deliver an RPG grounded in historical reality. It’s a natural question, but perhaps a better one might be: does the promise of historical accuracy make sense in the first place? The game’s problems (and there are many) aren’t a symptom of a list of inaccuracies that could be fixed, but are rooted in the shaky, dangerous foundations on which those claims were built. It’s important to remember that the past is never presented to us on a silver tablet and we should be wary of any version of past events which claims to be the absolute truth. History is messy and full of gaps into which we necessarily stumble. … [Read more...] about Kingdom Come Deliverance’s quest for historical accuracy is a fool’s errand