Microsoft's planned price increase was seen by some as a targeted move to encourage people to sign up for the relatively better deal of Xbox Game Pass Ultimate. Clearly, people did not like that idea, and Microsoft has now reversed course and pledged to do better in the future. … [Read more...] about Microsoft Reverses Xbox Live Gold Price Increase, Unlocks Free-To-Play Games For Everyone
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Microsoft in shock Xbox Live Gold price hike U-turn
One month for £6.99.Three months for £17.99.Six months for £29.99.12 months for £49.99 (at retail).Microsoft also said it would change its policy so you will no longer need an Xbox Live Gold membership to play free-to-play games on Xbox. This change will be made in the coming months, Microsoft said, and will mean 343's upcoming first-person shooter Halo Infinite multiplayer, which will offered as a free-to-play experience, will be genuinely free to play on Xbox. … [Read more...] about Microsoft in shock Xbox Live Gold price hike U-turn
Xbox Live Gold’s Price Is Increasing For One Reason: To Shove You Toward Game Pass [UPDATE]
Piers Harding-Rolls, research director for games at Ampere Analysis, told GameSpot that this signals the "final part" in a long-term strategy of shifting Xbox users up to its highest subscription tier. He noted that this aggressive push has been ongoing for quite a while now, first with converting Gold subscribers to Game Pass, then introducing Ultimate with the PC version of the service, and now by shifting the pricing of Ultimate and Gold to be closer together. … [Read more...] about Xbox Live Gold’s Price Is Increasing For One Reason: To Shove You Toward Game Pass [UPDATE]
Is Super Mario 64’s movement STILL the best in gaming?
Then there's Galaxy, which some people saved for Christmas (I thought that was for Zeldas?), which I guess is a testament to how magical and majestic they find it. But I never really played Galaxy the first time around, and whilst I can appreciate Galaxy as a wondrous toybox of delights and surprise, of singular courses designed around focussed ideas, I flinch every time Galaxy Mario's Long Jump stops dead on arrival. Or he drops like lead when you run off an edge, or spins his way to stillness with attacks. And it's not just that the Triple Jump's animation and timing feels a bit flat - the acceleration too even, like he's being hoisted up on theatre wires - I also don't like the Squee! sounds that accompanies it. Like that doing in Say My Name! (and that took me years to accept). … [Read more...] about Is Super Mario 64’s movement STILL the best in gaming?
Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.Fixed an issue where Judy could teleport underground in Pyramid Song.Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.Fixed an issue where Takemura wouldn't call in Down on the Street.Fixed an issue where Jackie could disappear in The Pickup.Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.Fixed an issue where opening the package wouldn't update Space Oddity.Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’