It was the E3 where we half-expected Sony to break cover with its plans for the next generation of PlayStation hardware, but come the hour, it was actually Microsoft that confirmed that its hardware engineers are hard at work architecting what Phil Spencer called "the next Xbox consoles". Implying that more than one new Xbox is in development right now is an interesting - and dare we suggest, deliberate - choice of words.This was swiftly followed up by a report from Microsoft/Windows-focused website thurrott.com, reporting on internal MS roadmaps describing a 'family of devices' currently in development under the 'Scarlett' codename, set to arrive in 2020. Thurrott's insider stories along these lines are typically well-sourced and the timelines tie-in with the arrival of the technological building blocks that will enable next-gen hardware. But with Spencer talking about new hardware in the plural and the Scarlett project reported as more than just a single console release, we have to … [Read more...] about In Theory: Will there be more than one next-gen Xbox?
Vision 3 architects
It was a great show, moving at a brisk clip, unburdened with cringeworthy banter, peppered with noteworthy announcements and premieres, and positively stuffed with games: 50 of the things, a lot of them looking rather good. Just as significantly, it felt addressed to Xbox gamers directly, rather than pundits, analysts and stakeholders.But perhaps more importantly, Microsoft's E3 2018 media briefing was straight-talking - almost shockingly so for an E3 presser. It didn't pretend that Xbox doesn't have a weakness in exclusive games, and it had a long-term solution to propose. It talked about the future and it addressed the elephant in the room - the distant but quite clearly audible rumblings of an approaching new console generation - with candour and confidence, and without seeking to pull the wool of the eyes of the console-buying audience, or to use the information, or lack of it, as a strategic chip in the battle with its rival, PlayStation.2013 seems like a long time ago. This was a … [Read more...] about Microsoft impresses with its tenacity and honesty at E3
BILLIONAIRE tech entrepreneur Elon Musk has built a reputation for his innovative companies such as SpaceX and Tesla and his forward-thinking ideas. From advising Donald Trump on how to make humans a "multiplanetary species" to his work on the world's biggest lithium-ion battery, here's everything you need to know about one of the planet's most influential tech figures. Who is Elon Musk? There's no doubt that Elon has quite the CV. He's the founder, CEO and CTO of SpaceX, co-founder, CEO and product architect of Tesla Motors, co-founder and chairman of SolarCity, co-chairman of Opan AI, co-founder of Zip2 and founder of X.com, which merged with PayPal. Musk has envisioned a high-speed transportation system known as the Hyperloop and proposed an electric jet. He has previously said that the goals of his companies revolve around his vision to change the world and humanity. His aim is to reduce global warming and reduce the risk of human extinction by setting up a colony on … [Read more...] about What is Elon Musk’s net worth, did the Tesla founder date Amber Heard and why has he built an underground tunnel in LA?
Over the past 20 years, Tetsuya Mizuguchi has seen his development studios shrink at a dramatic rate. When he started a team for Sega in the ’90s, United Game Artists, he oversaw around 100 people. When he left a few years later to form an independent studio, Q Entertainment, that number dropped to around 17. With his current setup, the number has sunk as far as it can go: Mizuguchi is the only full-time employee. His story isn’t a fall from grace, though. His latest game, musical shooter Rez Infinite, was one of the top-rated early VR titles, made money and won multiple awards. And the team that worked on it wasn’t as small as the numbers suggest — most just weren’t full-time. Mizuguchi is part of a growing group of game developers experimenting with a different way of working, a sort of extreme version of outsourcing. He runs what some call a “concept team,” a small, independent group that generates game ideas and designs, and then partners … [Read more...] about Directing from the sidelines
The train drops me off in Tynewich. It's raining, like always. As the train leaves I cross the tracks immediately rather than exploring on this side, a superstitious act I repeat every mission because it worked one time. It works again and I find my target quickly. He wears the distinctive red of a drug supplier carrying a new substance called HYPE. There's a police officer walking in the same direction, so I casually trail both. We pass ugly council houses and the visibility circle around me pulses in and out like a heartbeat, growing larger every time I step from a pool of shadow into the light of a streetlamp. Finally the target and the police officer separate. I follow the red man until a particularly dark shadow shrinks the visibility circle around me to almost nothing, at which point I opportunistically whip out my pistol and shoot him. The police officer immediately rounds the corner, having not gone nearly as far as I hoped. I sprint back toward the train, hoping for one … [Read more...] about Walking Heavy is a stealth game about English gangsters that’s flown under the radar