MICROSOFT has confirmed it's killing off plans to add virtual reality support to your Xbox. The company has teased the tech for years, but now says players should give up hope of ever seeing VR on Xbox. Virtual reality, or VR, involves donning a headset and seeing computer-generated images, allowing you to play games as if you were inside them. Sony launched its own VR headset and controllers (dubbed PlayStation VR) for the PlayStation 4 back in 2016, and it's proved reasonably popular. Sadly, in an interview with Gamesindustry.biz, Microsoft revealed Xbox wouldn't be getting a similar offering. "We don't have any plans specific to Xbox consoles in virtual reality or mixed reality," said Mike Nichols, Microsoft's marketing chief. He explained that your desktop computer is "probably the best platform" for virtual reality. And he added that for the Xbox, "our focus is primarily on experiences you would play on your TV". The surprise news will be very confusing for many keen Xbox fans. … [Read more...] about Xbox kills plans for virtual reality gaming, despite PS4 players having it for YEARS
Virtual reality and augmented reality
By Hodgman · Posted 1 hour ago This depends on the game genre highly. If you've got a race car going 300kmh, that's about 8cm per millisecond, which could show up as very noticeable jitter if that's your timer precision. Another way to look at that, is that a 1ms imprecision at 60Hz is 6% of a frame, which is a decently high error rate. Hardware timers will likely be closer to nanosecond precision than microseconds. So, definitely capable of under 0.006% per frame error if you use ticks (or time in seconds as double-precision float or 64bit fixed point), whereas with 32bit floats it only takes an hour to reach ~0.25ms quantisation (1.5% error). If someone leaves their PC on overnight, floating point time in seconds will quantise to more like half a frame … [Read more...] about Virtual and Augmented Reality
The New York Yankees weren’t the first sports team to don pinstripes, but the distinctive pattern is as closely associated with the baseball club as it is with boardroom suits. The Yankees’ home uniform, a simple design featuring thin navy stripes on a white background, is an enduring classic: It has barely changed in more than a century. Basic though it is, the pinstriped design presents some challenges for the makers of baseball video games. In the kind of discussion that happens all the time at studios working on sports titles, the developers of R.B.I. Baseball at Major League Baseball Advanced Media were debating last fall how best to bring the Yankees’ uniform to life in the game. Areas where the pinstripes met a seam didn’t look quite right, so the team fetched some nearby reference material. “We walked down the hall to Billy, who does all of our merchandise stuff — he manages the shop, he gets all the jerseys through,” recalls Peter … [Read more...] about Exclusive: Why MLB decided to develop R.B.I. Baseball 18 itself
One could argue that the age of virtual reality kicked-off during last year's Game Developers Conference, an event that nearly coincided with the launch of two of the technology's most important head-mounted displays in recent history: the Oculus Rift and the HTC Vive. Months later — virtual reality hype still continuing to build — E3 opened its doors, giving retailers, streamers, journalists and developers a chance to look at a flood of VR games, apps, accessories and the soon-to-be released PlayStation VR headset. That show — E3 2016 — was both the peak and turning point of virtual reality hype: highlighting the best and worst of technology in a setting almost designed to strip away nuance. Stories both exulted the big showing as a tremendous success for VR games and decried it as a massive misstep for VR. E3 demonstrated the worst of the tech, according to The Verge. E3 2016 was the moment VR gaming finally made sense, according to Vice. Cnet wrote that the … [Read more...] about The state of virtual reality
The game industry of 2022 is big, messy and hard to find. Those who define it might be children. They could be solo developers on just enough funding to scrimp by for the next project. They could be retirees, artists or marginalized children in a war-torn country. They may create works of genius that go undiscovered until long after their death. Following up on Polygon’s recent fifth anniversary, we decided to ask a range of experts in the game industry the same question: What will things look like five years from now? While some cited practical predictions, like the rise of virtual reality, most centered around the structures that enable games to be made in the first place. And while many people see things improving, several also sounded warning bells about what the industry may be like and who may be in charge of it. The future isn’t necessarily what you think While many developers imagine a future where the game industry is overrun with new and exciting technology, many … [Read more...] about What will the game industry look like in five years?