Retro fans have a lot to be thankful for with the Nintendo Switch Online service, which provides gamers with easy access to many classic titles from the NES library. The classic library is getting a little bigger now thanks to two new titles which are to be added to the line-up this coming August 21st. The two games in question, Kung-Fu Heroes and Vice: Project Doom are two of the lesser-known titles from the NES’s library of around 700 officially-licensed games, so getting another chance to check them out if you missed them the first time around will be a big bonus for any hardcore NES fans out there.Kung-Fu Heroes Kung-Fu Heroes tells the story of a land besieged with enemy warriors who have captured the princess Min-Min and left the land in despair. The two heroes, Jacky and Lee, must battle their way through hordes of enemies to recover the 10 sacred treasures and eventually save the princess. The gameplay mainly consists of the player battling their … [Read more...] about New NES Games Coming To Nintendo Switch Online In August
Vice project doom
Nintendo may be making a Super NES-style wireless controller for Nintendo Switch, based on images from a recent filing with the U.S. Federal Communications Commission. The FCC filing was spotted by a member of the ResetEra forums and features a drawing of the back of the wireless device. The silhouette is unmistakably a SNES controller, and the model number and FCC ID include the letters HAC, which is used in Nintendo’s model numbers for the Switch hardware and accessories. Nintendo’s filing may provide further evidence for the long-rumored addition of Super NES games for Nintendo Switch Online, which currently offers subscribers a growing list of classic NES games. In January, a member of the modding community uncovered evidence of SNES titles for Nintendo Switch Online, including games like Super Mario Kart, Pilot Wings, The Legend of Zelda: A Link to the Past, and Super Mario World. The addition of SNES games for Nintendo Switch Online would be a welcome feature, as … [Read more...] about SNES-style controller for Nintendo Switch appears in FCC filing
In a recent interview with The Telegraph, Microsoft’s Xbox division chief marketing officer Mike Nichols said that although Google Stadia and others have an infrastructure in place for streaming games online, they lack the content necessary to make it big in the industry. Google Stadia’s games lineup could be an issue on top of lag latency. Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content. You won’t necessarily need a device over time, but you’ll get the best experience with local processing power. What Nichols is basically referring to are exclusives. Although Google’s Stadia looks promising so far, Google is not a game developer itself. Google has no games of its own and it is extremely hard to survive on third-party deals. On the other hand, Microsoft has been developing games ever since the birth of operating systems. Microsoft has a lot of titles under its belt like upcoming … [Read more...] about Microsoft Targets Google Stadia’s “Lack of Content,” Project xCloud To Be Better?
Fire up any recent game and if it features water in any capacity, chances are good that it'll look suitably refreshing. While actual fluid simulation remains computationally expensive, the visual representation of water has continued to evolve and impress for years. It's fair to say that water looks great in most game today but if you dive back into the early days of gaming, water is one of those things that has always been difficult to get right. In this DF Retro special - with more titles examined in-depth in the embedded videos on this page - I take a look at the standout water implementations across 15 years of classic gaming.Now, something to keep in mind as we progress through the annals of virtual water is that there are basically three elements which make up the display of water in games. There's the visual element of the water surface including the animation and reflection of light, there are the wave patterns and finally, there's the rendering of underwater segments. Some … [Read more...] about DF Retro: The history of water rendering in classic games
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history