Take the 64 Long Jump, this thing just tears out of the gates, often no sooner released than it has to be reined in. Really, it's a micro-skydive, the air suddenly thick with futures you choose between with full swings to and fro on the analogue: Forward-Back-Forward-Forward THEN BACK with a panic like Pierce Brosnan on a flight stick. And I love the way Mario is yanked from earth, his arms spinning as he hurtles away on an arc made briefly, beautifully supple with control. So flexible you can pull back hard enough to hold him suspended on the spot, flying through the air but caught between two tugs. So flexible you can pull back so hard he Long Jumps backwards. Or forward-backwards, if you know what I mean (and if you've played 64 you will). … [Read more...] about Is Super Mario 64’s movement STILL the best in gaming?
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The problem is the tenuous link between the well-worn, refined mechanics of the numbers game and what is actually supposed to be happening. It is hard to get excited about 'fast talk', 'deflection', 'instinct' or 'threaten' cards when you have to do a mental leap to translate them into 'attack', 'buff defence', 'draw new cards' and so on. The problem isn't as apparent in battle, but it's still there - the card concepts are for the most part very dry. Because Griftlands, I strongly suspect, didn't start out as a card game, there's a disconnect between systems and ideas, a forced awkwardness that's like someone speaking a language they've only just learned. It's a far cry from the exquisite dance of concept and execution in Invisible, Inc., a beautiful machine for creating cyberpunk spy adventures. It's a particular shame when Grifltands' art and characters are so evocative. … [Read more...] about Griftlands, and the trouble with everything being a card game now
To understand where Microsoft wants to steer its customers, we need to look at the different value propositions it offers. In the old Xbox Live Gold pricing scheme, this was fairly clear: you could pay $10 for a month, $25 for three months, or $60 for 12 months. By providing such a large price break on a yearly subscription compared to the monthly or quarterly ones, Microsoft was gently pushing its users to subscribe on an annual basis for the "best value." Eating some of the cost was worthwhile to have a steady base of devoted Gold members, many with the annual bill re-upped automatically. … [Read more...] about Xbox Live Gold’s Price Is Increasing For One Reason: To Shove You Toward Game Pass [UPDATE]
We're turning this moment into an opportunity to bring Xbox Live more in line with how we see the player at the center of their experience. For free-to-play games, you will no longer need an Xbox Live Gold membership to play those games on Xbox. We are working hard to deliver this change as soon as possible in the coming months. … [Read more...] about Microsoft Reverses Xbox Live Gold Price Increase, Unlocks Free-To-Play Games For Everyone
While we haven't checked out this exact mouse ourselves, we did review the wired DeathAdder V2 last year, which has the same 20K sensor and a nearly-identical design. We gave it an 88% for its excellent sensor, comfortable design, and optical click sensors. However, the left and right mouse buttons did feel a bit flimsy. … [Read more...] about Razer’s DeathAdder V2 Pro wireless gaming mouse is on sale for $100