Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph. Over the years, one of the features we’ve heard you requesting most often has been the ability to nest Prefabs. After conducting numerous interviews, usability tests and research at game jams, however, we found out that a lot of you also needed several other changes to the Prefab workflows. Therefore, we have been improving the whole system with a focus on reusability, control and user-friendliness. The new Prefab workflows allow you to split up scenes and Prefabs on a granular level. They give you greater flexibility, increase your productivity and enable you to work confidently without worrying about making time-consuming errors. Continuing our focus on workflow improvements, Unity 2018.3 now has a unified Settings windows for Project Settings and Preferences. The new … [Read more...] about Introducing Unity 2018.3 – Unity Blog
Ux designer interview questions
As you may know, Epic Games spent the last few years getting ready to launch Fortnite, a crafting/horde defense game with a very unique reward system. After the game went into an early access mode, late last year Epic suddenly release Fortnite: Battle Royale, a free-to-play PvP mode that's exploded to massive popularity and (infamous) recognition on Good Morning America. While we at Gamasutra have mostly spent our time in Battle Royale as fodder for better, more talented players, we've been interested in talking to the Epic team about making this kind of transition and discussing the games' design and development. That's why today at 3PM EST, we're going to be talking to UX researcher Ben Lewis-Evans, who's also going to be giving a GDC 2018 talk on the nature of human error and how it applies to game design. If you're curious about the UX process behind Fortnite's player interactions, you should swing by and ask your questions! And while you're at it, be sure to follow … [Read more...] about Chat with Fortnite’s user experience researcher at 3PM EST
In the metaphorical game development gold rush, there are the devs out hunting for gold, and there are the people making shovels for them. If you are such a shovel-maker, you know that your task is a sometimes obscure one. Instead of developing software to be used by hundreds of thousands, you're trying to use precision-engineering to keep your developers in the zone and at their best game-making capabilities. Fortunately for you shovel-makers, there's a champion for you in the halls of Ubisoft (and at GDC). He is, of course, the talented David Lightbown, and lately he's been talking to the people who developed some of the game industry's classic tools on Gamasutra. Back in December, we were lucky enough to be joined by Lightbown for a conversation about the history of the Unreal Engine and the tools that influenced its creation. During our chat (which you can see up above), he also shared some useful thoughts about the work of tool development that we've transcribed for you … [Read more...] about Tips for building game dev tools and UX from Ubisoft’s David Lightbown
The game industry of 2022 is big, messy and hard to find. Those who define it might be children. They could be solo developers on just enough funding to scrimp by for the next project. They could be retirees, artists or marginalized children in a war-torn country. They may create works of genius that go undiscovered until long after their death. Following up on Polygon’s recent fifth anniversary, we decided to ask a range of experts in the game industry the same question: What will things look like five years from now? While some cited practical predictions, like the rise of virtual reality, most centered around the structures that enable games to be made in the first place. And while many people see things improving, several also sounded warning bells about what the industry may be like and who may be in charge of it. The future isn’t necessarily what you think While many developers imagine a future where the game industry is overrun with new and exciting technology, many … [Read more...] about What will the game industry look like in five years?