Not sure if this is off topic, but I have a problem. I'm making buttons for my own controller in my Game. For example, the attached images will appear to indicate the player to press the A or B Buttons. The image resembles Xbox Controller Buttons. So, is it legit to use them as Buttons of my own Custom Controller? … [Read more...] about Is it legit to use Custom Controller Buttons for PC Games in Unity?
Unity xbox controller
Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engineers the power to express their talents and collaborate more efficiently to make their AAA dreams a reality. Let’s start with a few of the highlights, and then you can dig into the details of all the features. The first two highlights described below, the Scriptable Render Pipeline and the C# Job System, represent the first versions of two major features, which will continue to evolve to help you unlock beautiful graphics and increase the runtime performance of Unity. While you go through the list of new features, you can download Unity 2018.1 here. Scriptable Render Pipeline (SRP) Available in Preview with Unity 2018.1, the new Scriptable Render Pipeline (SRP) places the power of modern hardware and GPUs directly into the hands of developers and technical artists, without having to digest millions of lines of C++ engine code. SRP makes it … [Read more...] about 2018.1 is now available – Unity Blog
Project Templates (introduced earlier this year in this blog post) change the way you launch a new project in Unity. The aim of Unity Project Templates is to improve the majority of users “out of the box” Unity experience. They provide preselected settings based on common best practices for different project types such as mobile, high-end PC, 3D, 2D, VR, etc. The templates also seamlessly introduce people to new (and old) Unity features such as Scriptable Render Pipelines, Shadergraph, and the Post-Processing Stack. Unity 2018.1 will ship with six Templates to choose from when you create a new project. The first two will feel familiar to veteran Unity users: However, you can also choose from the more specialized options of: 3D with Extras Lightweight Render Pipeline Lightweight Virtual Reality Render Pipeline High Definition Render Pipeline These four distinct Templates are in “Preview,” which means they introduce brand new features and workflows. As … [Read more...] about How to get the most out of the new Unity Project Templates in 2018.1 – Unity Blog
Today we will be showing you some great deals on some of the games available on the Xbox right now starting from the best-seller Far Cry 5 to Assasin’s Creed Unity which is going super cheap so you can grab it right now from our best Xbox One deals of the day. A Way Out – Xbox One A way out is a coop game where you entirely depend on each other, A Way Out pits you and a friend against the harsh realities of the prison system. The five chapters have you escaping from a prison and trying to exact revenge on your enemies. That is easier said than done though, and there will be more than a couple of instances where you will need this A Way Out Walkthrough Guide. Get it on Amazon for $29.88 Far Cry 5 – Xbox One Standard Edition Far Cry 5 is already the best selling game in the Far Cry Series. Here are the three different Editions which include the game, steel book case, season pass, extra weapons, and DLC. It is an action adventure game, based on open world … [Read more...] about Best Xbox One Deals Of The Day: A Way Out, Far Cry 5, Sea Of Thieves
Controllers physically embody the "toy" aspect of video games. While Sony and Microsoft have set a de facto standard with their console gamepads, there are guitars and drumsets and bongos and dancepads and many other toy-like controllers, designed for niche genres or one-off gimmick games. Many devs love these oddball controllers, even as most collect dust once the owner loses interest in the specific game tailored to their physical specialties; specialized controllers aren't good for much else. Nevertheless, the devs of Jelly Team—composed of three Northeastern University alumni: programmer and designer Mark Trueblood, artist and designer Oskar Strom, and programmer Liam Fratturo—set out to make use of as many of those oddball controllers as possible for their arena battle party game, Super Slime Arena. Recently, they took time off from working on their upcoming training and single-player update to speak about supporting obscure Dreamcast fishing reel … [Read more...] about One dev’s quest to support every controller you can plug into a USB port