About this blog Development of the Firework Factory game Entries in this blog Hi all, The main project for this weekend was to get powerups tied to an actual level in the game, which i have now got working as in the video below: With this out of the way I have decided to progress onto the next feature of the game which requires development. This is the level select page, which you are presented with if you have previously unlocked any levels in the game, letting you revisit and replay them to get better scores and collect extra powerups. Within the menu, each level should have a preview image, or thumbnail, showing its appearance to allow for visual memory of which level is which. This was previously implemented on the .NET version of Firework Factory, as can be seen below: In the newer unreal engine version this must be re-implemented. In the previous version, screenshots were taken by spawning the entire level, taking a screen capture of the level and storing that in a … [Read more...] about Firework Factory Development Journal
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It's no coincidence that less than one week after Google announced Project Stream, Microsoft has broken cover with more details on its own streaming platform, dubbed Project xCloud. The core idea behind both platforms is the same - and very familiar to longer term readers of this site. Rather than buy a console and play games on it, titles are hosted on the cloud instead. The user has a basic client device that beams input commands over the internet, with video and audio streamed back. The concept is simple - Netflix for games - but the application is somewhat more challenging. Prior attempts at getting this to work have fallen flat but Microsoft, Google - and other unannounced players - reckon that the time is right for the technology to work. Microsoft's announcement trailer shows key first party Xbox franchises - Forza, Gears of War and Halo - running on tablets and smartphones. These are low-power devices incapable of running games of this complexity but what they do have in common … [Read more...] about Project xCloud: can Microsoft make a streaming platform that works?
Back in good ol’ April of 2003, a relationship developed between two companies: Square and Enix. Though rivals, they noticed something appealing in one another. Enix strictly published video games while Square focused on developing them with a team of programmers, graphic designers, and professional story writers. Since 2000, the idea of a merger had been discussed, but it took some time for the companies to commit to each other (for good reason, of course.) Sure, there were some bumps in the road and red flags, but the partnership of a developer and a publisher ought to be a clever move financially, right? It’s been a whopping fifteen years since the two tied the knot. Let’s take a stroll down memory lane and a gander at what the united company has endured since. Both Enix and Square were founded in Japan around the same time – Enix in 1975 and Square later in 1983. Enix was larger than Square and ensured buckets of money, but lacked success in … [Read more...] about Square Enix’s 15th Anniversary – The Good, The Bad, and The Ugly
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!many, many positions being advertised right now. Location: Glendale, California Disney Interactive is seeking a motivated, skilled Senior Software Engineer to join one of our hit game studios in Glendale! We are focused on building awesome casual mobile games based on classic Disney franchises. If you have a passion for games and have an awesome engineering background, come join us! Basic Qualifications Client-related game software development to build fun, high-quality, gameplay features to specification Work closely with tech leads to architect and build app tech stacks on mobile (iOS + Android) platforms that can scale to millions of users Architect and design high-quality application frameworks and features to specification Solve challenging and complex problems around cross-platform app development Perform significant implementation of the various components … [Read more...] about Get a job: Disney Interactive is hiring a Sr. Software Engineer
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!many, many positions being advertised right now. Location: Culver City, California Jam City is on the hunt for the best and brightest Software Engineers to work on the platform side of our next generation of top-10 cross-platform games. We’re looking for a smart, experienced, back-end engineer, with some game development experience, who thrives in an agile environment. Our right fit is someone who enjoys solving problems, thrives when learning new technologies, cares about scalability, interacts effectively in a team environment, and takes ownership and pride in the work that they do. Our company and culture is geared towards producing the best quality games in the world and having fun while we do it. Jam City has a full team of in-house artists, designers, and game developers. Our core technology allows developers to plug into a … [Read more...] about Get a job: Jam City is hiring a Platform Engineer