Come watch join Jason from 4:20 p.m to 6 p.m. ET on Twitch as he plays Rainbow Six Siege (pretty much for the first time). Will he be a death-dealer and a heart-stealer, or will he be pushing daisys? While you’re watching, give us a follow to enter a giveaway for a chance to win a FREE Xbox One S, PS4 Slim, or Switch. The runner-up will get a game of their choice for any of those three consoles as well! … [Read more...] about Come Watch Us Play Rainbow Six Siege and Win a FREE Xbox One S, PS4 Slim, or Switch!
Think and win like dhoni
Have you ever wondered what it would be like if Stardew Valley had more occult stuff and graveyard simulations? Watch us do horrible things to dead bodies in the name of having a beautiful graveyard in Graveyard Keeper. If you like what you see, give us a follow and you’ll be entered to win a FREE game of your choice for Xbox One, PS4, or Switch and a free Xbox One S, PS4 Slim, or Switch console. The drawing for both will take place near the end of the month, so make sure you’re followed for your chance to win! Join us as we play Graveyard Keeper from 4:30 p.m. until 6:15 p.m. on Twitch! … [Read more...] about Watch Us Play Graveyard Keeper and Win a FREE Xbox One S, PS4 Slim, or Switch!
I have never seen Twin Peaks. That’s alright, though, because a lot of people I know really like it. I’ve been around them going on about cherry pie and the red room for long enough that when I am told “And of course there’s some inspiration from Twin Peaks, too!” I know to read it as “This is going to be weird; will probably feature coffee.” Sure enough, the little bit of Trüberbrook I played demonstrated weirdness (coffee as yet unconfirmed but I suspect probable). Trüberbrook piqued my interest a while ago, not because of the touted Twin Peaksiness, but because it has physical sets. I can’t not love handmade miniatures (so I was also very pleased by, for example, Lumino City, and am keeping a close eye on Harold Halibut as well). It’s also a point and click mystery adventure, which is a handy intersection of interests for me. They say the devil is in the details, and Trüberbrook does have a lot of details to like. … [Read more...] about Trüberbrook looks like a dream and handles like a nightmare
Policenauts came out 24 years ago on the NEC PC-9821, and we’re celebrating the cult classic by playing it on our Twitch channel. The game comes from critically acclaimed director Hideo Kojima, but it was unfortunately not released in English. However, a fan group has translated it (one of the best fan translations ever) so we can experience it together. As an added bonus, we’ll be playing Policenauts on original hardware. The Saturn version has the best translation so we’ve got one hooked up to a Framemeister RGB-Mini upscaler so you can see the game in the highest fidelity possible. Come see us play Policenauts on our Twitch channel from 4 PM to 6 PM ET. If you follow us, you’ll also get a chance to win a free game of your choice! If you missed the stream, you can check out the replay below. … [Read more...] about Come Watch Us Play Policenauts and Win a Free Game!
Naomi Clark on systems thinking and social responsibility Today I’m super-excited to have Naomi Clark on episode 45 of the Clockwork Game Design Podcast. Last year, Naomi ran a super-successful Kickstarter for her two-player social card game Consentacle, which in addition to having beautiful, memorable artwork, is also trying to use systems to explore human communication and connection in new ways. Naomi is also the co-author of A Game Design Vocabulary (written with Anna Anthropy), which is easily one of the best design books of its kind, and she teaches game design at the NYU Game Center. She also has a thoroughly awesome Twitter account. Some of her activity on there feels too good for Twitter; it feels like it needs to be catalogued into We had a pretty wide-ranging conversation that touched on meta-rationality, social responsibility in game design, providing off-ramps for players, addiction, and more. You should also go check out Naomi’s GDC talk here (it’s the … [Read more...] about Naomi Clark on systems thinking and social responsibility