Following the reports about extensive layoffs happened at Sekai Project’s Los Angeles offices, the publisher’s CEO Christopher Ling provided a comment on the Kickstarter page of the virtual reality visual novel Tokyo Chronos. According to Ling, the layoffs were executed as a “difficult and unfortunate” decision due to the necessity of restructuring the company to adapt to the changes of the market. That being said, Tokyo Chronos won’t be affected. The majority of the Kickstarter funding is going directly to the developers at studio MyDearest, and none of the staff laid off was directly involved with the project. Tokyo Otaku Mode, which will take part of Kickstarter fulfillment is also unaffected. Ling also promises to reform Sekai Project to continue bringing exciting projects and “bounce back better than before.” “As some of you may or may not already know, we at Sekai Project had to make the difficult … [Read more...] about Sekai Project Comments on Sudden Layoffs; VR Visual Novel Tokyo Chronos Won’t Be Affected
The vr fund
It’s that magical time of year again, the week where the biggest companies in the gaming industry start trotting out their best and brightest new projects for the world to look at. From Bethesda to Sony, everyone who is anyone is going to try to pull off that perfect E3 presentation that will drum up excitement from gamers new and old. Some may succeed, and for the next few weeks or so, everyone will be busy speculating about the next potential Game of the Year. Of course, we can’t all be perfect, and some things sound way better in rehearsal than they do in front of an audience of millions. However, some presentations fall flat because someone decided that it would be a brilliant idea to basically run a marathon while wearing a blindfold. This year, at E3 2018, there were a few big-name stinkers that, like a fiery car crash, are irresistibly bad to the point that they may even be amusing. The Winners Microsoft Historically, Microsoft’s E3 presentations could be … [Read more...] about The Winners and Losers of E3 2018: Microsoft, Sony, Bethesda, and More!
A few years ago, as Facebook forked out $2bn for Oculus and Valve and Sony entered the fray with fancy tech of their own, virtual reality looked like it might have become the next big thing not just in video game land, but in entertainment.Fast forward to 2018, and things haven't grown quite as fast as some of the major players had hoped.One of those major players is Sony, which released the PlayStation VR headset in October 2016. As of December 2017, PSVR had sold two million units.Yesterday, during an investor relations event, Sony said that while the PSVR specifically was growing, growth for the overall VR market was "below expectation".The line came in a note under the "challenges and improvements" section of a presentation on Sony's video game business, called the game and network services segment.Clearly, Sony reckons VR has failed to take off in the way it had expected. But it's not alone. Earlier this month, Oculus VR's Matt Conte told Eurogamer sister site GamesIndustry.biz … [Read more...] about Sony: VR market growth “below expectation”
Gree has rebranded and expanded its virtual reality fund as it gears up for a second round of investments. The 'GVR Fund' was launched back in April 2016 to help virtual and augmented reality developers find their feet. Gree initially only committed $12 million to the program, but eventually went on to sink $18.3 million into 17 companies, primarily based in North America. Now, the Japanese outfit wants to broaden the initiative to include more mixed and augmented reality projects. As such, it will now be known as the 'GFR Fund,' and will focus on investing in various early-stage virtual, augmented, and mixed reality startups. "We believe that virtual and augmented reality have the power to alter people's lives by completely changing the way of interaction between people and computer which has been trapped in small, square screens," reads the GFR Fund website. "We help talented entrepreneurs, who share … [Read more...] about Gree rebrands VR fund as focus shifts to mixed and augmented reality
When Richard Marks was in 10th grade, his father opened a video game store that was ahead of its time. It was the early ’80s; used game sales weren’t common, and the store — Video Exchange — ran on the gimmick that customers could trade in their games. The store didn’t last long. But for the young Marks, who held the title of chief demo officer, working there was like living in an arcade. Surrounded by open boxes, he played everything and recommended the best games to customers. Atari 2600 games. Intellivision games. Anything on a console. "The most exciting thing [was] when we’d get new hardware," he says, citing the ColecoVision Super Action Controller as an example. "We’d get so excited. And a lot of times the hardware didn’t deliver up to the expectation. ... But it’s still exciting anyway. Your memory somehow forgets that the previous piece of hardware wasn’t quite what you wanted." Today, Marks is one of the public … [Read more...] about The making of PlayStation VR