report this adReady At Dawn‘s last foray into triple-A gaming, The Order: 1886, wasn’t exactly a striking success. Reviews of the game heaped praised upon its setting, but criticized the brevity of its story campaign. Nevertheless, the studio is reportedly gearing up for another shot at the big time, which could give it another chance to achieve the right balance between style and substance. The information that Ready At Dawn is working on its next AAA game comes from the studio’s own job listings. In a post on the company’s official Twitter page, Ready At Dawn said that it is looking for “talented/passionate people to push the boundaries of tech, gameplay, art & storytelling in game development.” There are several positions open at the developer, including senior combat systems designer, senior engine programmer, lead artist, senior environment texture artist, and senior environment model and layout artist.The positions will relate to Ready At … [Read more...] about The Order: 1886 Dev Now Hiring for its Next AAA Game
The order 1886
The Order 1886 is one of the very first PlayStation 4 exclusives and while it wasn’t perfect, we all felt that it laid the foundation of something much bigger. However, too much focus on laying the foundation and creating a long-lasting IP damaged The Order 1886, according to Game Director at Ready at Dawn, Ru Weerasuriya. When asked about the shortcomings of The Order 1886, Ru revealed how they treated this as an IP rather than an individual game. As a result, they added fewer mechanics while planning to expand every aspect with a sequel. I think the shortcomings come from so much concentration on building an IP at the very beginning. We were so dead-set on making sure this IP had a foundation — a big foundation — that stories could be told so many different ways. At one point, the IP and the story was driving a lot of the work that we were trying to do. It’s kind of natural when you start a very new game. You’ve seen that with new IPs in the past — … [Read more...] about Too Much Focus on Sequels Damaged The Order 1886: Director
The Order: 1886, for a little while, was a big deal. It was the first original IP from independent studio Ready At Dawn — a team on the rise that had established itself with games such as God of War: Chains of Olympus and Daxter. Billed as Sony’s next big franchise, the company positioned The Order as a landmark title for its then-new PlayStation 4. It was a game, Ready At Dawn said, that set the foundation for sequels and deeper lore. And then the game came out, and it underperformed both critically and commercially. When the game released in 2015, many critics called out the game’s length relative to its cost, and its emphasis on aesthetics over gameplay mechanics. Since the release, Ready at Dawn has moved on to work on other projects and IPs. I recently chatted with the game’s creative director, and Ready At Dawn’s CEO, Ru Weerasuriya about the lessons he and his team learned, the fairness of criticizing art, and what it’s like to build an … [Read more...] about Revisiting The Order: 1886 with developer Ready At Dawn
I’ll just cut to the chase here, The Order: 1886 isn’t going to be your retroactive Game of the Year. It’s not going to become this years cult hit either, but that’s okay. The Order: 1886 is still a good game that was surrounded by negative press at the time of its release and, quite frankly, deserves a second chance. I’m not going to defend the game’s rather short total run time, or its lack of any standard features such as multiplayer or a new game plus mode. Where The Order succeeds, though, is in its storytelling, incredibly captivating world, and incredible visuals. The Order: 1886 is still one of the best examples of “Cinematic Storytelling” in a video game done right. As someone whose spent their entire life in the film industry, its clear that developer Ready at Dawn knew exactly what they were doing when making this game. From the game’s anamorphic lens emulation and unconventional aspect ratio, to its … [Read more...] about Is The Order: 1886 Worth Playing In 2018?
For over a decade, the God of War series was synonymous with action hero machismo and unbridled anger. From the first vicious battle with a multi-headed hydra to the utter decimation of the Greek pantheon, the franchise found its groove and dug in, with flashy chained blades, acrobatic movement, gigantic enemies and a story of revenge. It even had a jump button. As some of that is changing with the series’ latest entry, which hits stores this week, I figured now was a good time to go back and rank the God of War games to date. Yes, even the Facebook one. So here we go. 8. God of War: Betrayal (Mobile, 2007) The hottest flip phones of 2007 found themselves in possession of a side-scrolling God of War game, complete with all the Blades of Chaos swinging you could cram onto a one-and-a-half-inch screen. While the developers did an admirable job translating main character Kratos’ flair for gory combat onto touch-tone controls, the overall art and design suffers from the … [Read more...] about Ranking the God of War games