XoRn: There is something quaint and tranquilizing about a rainy day in Stardew Valley. If you pay no attention to the weather reports on your television like me the first indication of a stormy day comes the moment you wake and hear the pattering on your tin roof. The first few times I encountered the rain I found it dreary and restrictive like a kid on spring break might, but... I quickly realized that rain was great! It waters all your plants, and when you're just starting out watering plants account for a good chunk of the work for the day. With that out of the way right away I was free to explore the town, or go fishing (because who doesn't want to hold a lighting rod on a flat dock in the middle of a thunder storm), or delve into the mine for the first time and spend the day gathering ore in order to build sprinklers... so I could not spend all of my next day watering plants. … [Read more...] about What weather adds the most to a game?
The good good
Sudoku is the game where you have to be certain about things. Your job is to put the numbers from 1-9 into each and every row, column, and 3x3 "house" of a 9x9 grid, and you do this by using the scattering of numbers that are already there. You only write a number down when you are absolutely certain it's right, and you trust the game to parcel out this certainty so there is always progress to be made. … [Read more...] about If you really want to learn from Good Sudoku I reckon Arcade mode is the way to go
The $318,000 average advance factors in deals which involved no advance, as well one that included a $2,000,000 advance. Zero-advance deals usually happen when a game is nearly done. Rather than funding the game, the publisher comes in at the end solely to handle distribution and marketing. These deals aren't necessarily bad, because the revenue share is typically much more favorable for the developer, with an average of 71 percent going to the dev. If there is an advance, the developer gets a smaller revenue share, and there's almost always some kind of recoupment clause in the contract. Recoupment means that the publisher takes all or an extra portion of the revenue until it makes back the advance.In many recoupment schemes, both the publisher and the developer get some portion of the revenue as soon as the game goes on sale. However, in 42 percent of the contracts Voyer looked at, the publisher took all of the revenue until it made the advance back. A 50/50 split … [Read more...] about What a good (and bad) indie game publishing deal looks like
Ubisoft didn't show or talk about Beyond Good & Evil 2 much after its 2008 announcement. A trademark was filed this past April, and at E3 2016, Ubisoft CEO Yves Guillemot confirmed that Ancel was working on the long-awaited sequel, though he could not say when it would release. … [Read more...] about Why Beyond Good & Evil 2 Has Taken So Long
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