By common consensus, mastery rests on two pillars: talent and skill. And while the origin of talent — be it God or random genetic flux — is notoriously obscure, the provenance of skill is anything but. If talent is given, like a gift, then skill is made, which is to say that it is work’s reward. Even so, practice rarely has a financial reward. This presents a quandary for any industry built on skilled labor. If skill demands training, but training itself is not profitable, then who is obligated to support the labor of learning until accumulated skill can start to pay for itself? This is the heart of what’s often called a pipeline problem. Skill-building is time-consuming and expensive, and yet it must take place in order for skilled industries to survive. Until the modern era, apprenticeships largely served this function; these days, student debt does much the same, placing the financial burden (and risk) of training onto individuals rather than employers or … [Read more...] about The esports pipeline problem
Teaching problem solving skills
Deathgarden: Bloodharvest has all of the tools it needs to become a successful and thriving game. It has a fun central concept and an intriguing world of lore, and it comes from a studio that has successfully produced a long-running game-as-a-service in Dead by Daylight. Behaviour Interactive could have a hit on its hands with this title, but there’s one core problem the studio needs to solve, and it isn’t an easy one: How do you fix a game where some players are rewarded for using bad-faith tactics — especially when those mechanics allow you to win? Deathgarden is an asymmetrical game that pits one invincible, lethal Hunter against a team of five agile, fragile Scavengers. A timer ticks down in the corner of the screen, giving the Hunter a comfortable amount of time to track and execute each scavenger. When the timer reaches zero, two doors open and the Scavengers can escape. The trick is that the timer isn’t supposed to tick all the way down too often. If the … [Read more...] about Deathgarden faces a tough problem with good-faith players
Two new books from Dungeons and Dragons publisher Wizards of the Coast are aimed at “tiny adventurers” rather than veteran role-players. The ABCs of D&D and The 123s of D&D are adorable children’s books that, as the titles would suggest, teach letters and numbers through the world of D&D. In both The ABCs of D&D and The 123s of D&D, a spunky party of young D&D players makes its way through the alphabet and numbers 1-10 while explaining key aspects of the role-playing game. The 123s of D&D even includes a bestiary introducing favorite D&D creatures, all written in cute couplets that, fair warning, will probably get stuck in your head after a few reads. Polygon spoke to writer Ivan Van Norman and illustrator Caleb Cleveland to find out how the books came about. From brainstorming to crowdfunding According to Van Norman, the idea was originally conceived as a brainstorming exercise for a Geek and Sundry video series he produced. At the … [Read more...] about D&D children’s books teach ABCs and 123s through the world of role-playing
In a little over four weeks, five AI bots will play a team of pro players at The International. OpenAI’s bots have learnt to play Dota 2 almost from scratch, building up an understanding of the game using one of the most advanced reinforcement learning techniques AI researchers have yet devised. It’s an impressive achievement, regardless of whether the bots manage to crush their flesh and blood opponents. But don’t get too carried away. Last week I told you about Mike Cook’s blog post, where he highlighted both the technical and conceptual limitations surrounding OpenAI’s bots. Mike is best known for Angelina, the game making AI that he’s been tinkering with for the past eight years – but no AI problem can escape his expert gaze. So I called him up and asked if he could explain some more. RPS: First of all, what have OpenAI accomplished with their Dota bots? What’s impressive about them? Mike Cook: So OpenAI had already made a big splash … [Read more...] about AI wizard Mike Cook wants OpenAI’s Dota bots to teach him, not beat him
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers. Here are just some of the many, many positions being advertised right now. If you're a recruiter looking for talent, you can also post jobs here. Location: Hamburg, Germany InnoGames is looking for a QA Engineer to review test requirements and provide feedback, carry out exploratory testing, and optimize the testing process as a member of its team in Hamburg, Germany. This role requires at least 3 years professional software testing experience, experience with programming in C# or Java, and a degree in technical sciences or relevant work experience. Location: Burbank, California Insomniac Games is looking for Mid to Senior level Engine programmers for its core team. In this role, one would get to work with the team to design, add and modify features of both runtime and tools … [Read more...] about Get a job: Infinity Ward, InnoGames, and more are hiring now!