The honeymoon phase is over for Battle for Azeroth, World of Warcraft's seventh expansion. Since its release on August 13, I've reunited the houses of Kul Tiras, spelunked into the halls of Uldir and each of Battle for Azeroth's ten dungeons, and helped more turtle hatchlings brave the treacherous journey to the safety of the ocean's waters than I care to admit. But now that I've spent a significant amount of time (another hundred hours almost) with Battle for Azeroth's myriad new systems, progression grinds, and group activities, how are they holding up?Short answer? Pretty good, but there's a lot that needs improving.When I first reviewed Battle for Azeroth, it was clear that this was no Legion. It lacked that ‘all hands on deck’ vibe that made Warcraft's previous expansion so exciting—Blizzard pulled out all the stops to win fans back after the disappointment of Warlords of Draenor. But Battle for Azeroth is a much more modest expansion, both in terms of its themes … [Read more...] about How is World of Warcraft: Battle for Azeroth holding up one month after launch?
Summary on brave new world
Every so often a roleplaying game is released that is so incredible, so inspiring, that it feels like it actually changes roleplaying for me. It’s only happened a few times in my roleplaying experience, because for me roleplaying is usually setting first, rules second and the beauty of roleplaying is you can create anything you want, and my group usually bend the setting and system to our wills. I also usually don’t like to talk about other game systems in my reviews, or even start reviews this way, but I really want anyone who reads this to realize how important I view this release. The first game that had an effect on me beyond setting was Deadlands, it had a card drawing mechanic from a regular deck of cards that was used for initiative during combat and character creation. Never before had I felt a rules mechanic so imbedded in the setting that it practically screamed. The next time this happened for me was with Fiasco, and if you’ve never heard of Fiasco, you … [Read more...] about Blades in the Dark Review – Next Level Roleplaying
Whether it’s an Easter egg, a joke character, or just a little nudge at a competitor, developers love slipping the odd reference to other games into their own. Sometimes though, they go beyond just slapping a Dopefish on a wall or quipping about a ‘doomed space marine’, and we get to see our heroes stride into entirely new, often completely inappropriate new worlds.Here are a few of our favourites, along the ones that caused the most ‘wait, what?’ blinking on discovery. Guybrush Threepwood, Mighty JediYes, he can hold his breath underwater for ten minutes and quip his way through any sword-fight… but only The Force Unleashed II let him try his luck with a lightsaber. Turns out that you don’t need a sharp wit if you’re waving around two of the universe’s deadliest glowsticks and aren’t afraid to use them. Guybrush Threepkiller is so famous in-universe, he even has his own statues. We’re almost positive that’ll … [Read more...] about The strangest, silliest PC gaming crossovers
Like so much in game dev, the decision to use procedural generation in your game is a double-edged sword. While it provides a theoretically unlimited amount of content, you sacrifice the advantages of your game being bespoke and hand-crafted. The goal, then, is to craft tools that can turn out procedural content in near infinite quantities and configurations while making that content feel as close to homemade as possible. To explore some different approaches to that problem, Gamasutra reached out to a number of devs with experience working with procedural tools and asked about how they thought about different methods of content generation, and how they avoid making procedural content that feels banal and recycled. Why procedural content? First and most obvious is the question of why choose procedural content in the first place. For Kitfox Games' Tanya X. Short, co-editor of the book Procedural Generation in Video Games, the answer is simple — … [Read more...] about Devs weigh in on the best ways to use (but not abuse) procedural generation
This Mystic Messenger article gives a walkthrough of V’s route, which is only available in Another Story, the new mode added in the September 2017 update. Our Mystic Messenger guide now includes a full V Route walkthrough ensuring you can achieve the Normal and Good Ends with the minimum of fuss. The V route kicks off on Day 5, so you’ll need to have followed our instructions on how to get on V’s route in Mystic Messenger’s Another Story mode. It could be considered spoiler material, so you may want to check out our V route Another Story chat times schedule and our page of V route Mystic Messenger tips instead. Still here? Good. Below you’ll find a run down of the endings available in Another Story and on V route, followed by details on the most efficient way to achieve them all. Then, after an image, you’ll hit the full V route walkthrough. Another Story V Route endings Another Story functions identically to the other modes in that you must … [Read more...] about Mystic Messenger V route walkthrough and endings – Day 5, 6, 7, 8, 9, 10 and 11 (Another Story mode)