One of the greatest classics from the arcade golden age is being adapted into a board game. Space Invaders – The Board Game has just launched on Kickstarter, and, as of this time of writing, it’s already pretty close to achieving its $45,000 goal, with 30 days to go. The game is being developed as a partnership of Square Enix Holdings subsidiary TAITO Corporation, the creator and copyright holder of Space Invaders, and 612 Entertainment, a cross-media entertainment production company founded in 2017 by entertainment and media industry veterans. The announcement also celebrates the 40th anniversary of the original 1978 Space Invaders.Space Invaders – The Board Game will be available as a standard and as a numbered collector’s edition. Both will only be available during the Kickstarter campaign. The board game incorporates today’s popular deckbuilding mechanics and combines them with a more traditional strategy board game, allowing 2-4 players to … [Read more...] about Space Invaders
Space invaders screen
Chuchel is a tour de force of animation, every scene so vibrant and hilarious, colourful and manic, the slightest tweaks in character facial expressions eliciting guffaws. Every new scene is a glorious delight just to look at, before you even start playing with it. And then, as you click on every element on the screen, delightful, silly and gorgeous things happen. This is a game where I find myself trying to work out what is the correct solution to any given puzzle, just so I can avoid clicking on it before I’ve clicked on everything else. I exhaust every repeated joke until it loops, don’t mind when they do, and call people in from other rooms to see the funniest moments. Chuchel is, beyond belief, wonderful. From Amanita, who have previously brought us utterly beautiful games like Machinarium, Samorost and Botanicula, this is in some ways a diversion, in others true to their wondrously animated form. Whereas their games are usually better described as organic adventure … [Read more...] about Wot I Think: Chuchel
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Brp brp brp brp. Brp-brp brp-brp. Brp-brp-brp-brp-brp-brp-brp-brp. BR-BR-BR-BR-BR-BR-BR-BR-BR-BR-BR-BR-BR-BR-BRP. The dauntless descent of these extraterrestrial hordes was impressive in 1978. And it’s still a good timewaster today. As for its alien foes, they probably deserve to conquer the planet. It’s not like we’ve done anything particularly good since the late seventies. Maybe the creation of the internet? No, absolutely nothing worthwhile. Luckily for the Invadophile, an updated version, Space Invaders Extreme, is out today on Steam. Would you like to see what Space Invaders is like today? I lied! That’s not what it looks like today at all. That’s what it looks like 10 years ago on handheld consoles – the PSP and Nintendo DS – which is where this cacophonous imposter first appeared. But this is Space Invaders. It’s hard to keep … [Read more...] about Have You Played… Space Invaders?
Taito Corporation announced today that Space Invaders Extreme and Groove Coaster would be invading the PC community next month. According to the game’s official Steam Page, to celebrate the game’s 40th anniversary, Space Invaders will launch on PC via Steam sometime next month. Additionally, Space Invaders Extreme’s store page, as well as its PC configuration requirements, are now up. Space Invaders Extreme is an updated version of the critically-acclaimed 1978 title. Initially, the title was released back in mid-2008 for the Nintendo DS, PlayStation Portable, and Xbox Live Arcade to celebrate the 30th Anniversary of Space Invaders release. Aside from updated graphics, visuals, and interactive sound, the Steam version also includes a brand new World Ranking System for Arcade Mode, as well as Leaderboards and Steam Achievements. While the invader-themed rhythm title, Groove Coaster currently does not have a launch window, the … [Read more...] about Space Invaders Extreme and Groove Coaster Invade PCs Next Month
As Polygon's recent fifth birthday approached, we started thinking about what we could do to celebrate it. And what's more fun than ranking the 100 best games of all time? 500? So we did. We started by setting rules upfront. We asked everyone to vote based on innovation, polish and durability, rather than simply personal taste. We cut games released in 2017 to eliminate recency bias. And we left out sequels that we deemed too similar to the games that came before them. Then we voted, but we knew we had gaps in our knowledge on staff. So in addition to gathering votes from the Polygon team, we worked with a group of external and freelance writers to pull in their input: Kahlief Adams, Susan Arendt, Katherine Cross, Jon-Paul Dyson, Benj Edwards, Cara Ellison, JC Fletcher, Jenn Frank, Harold Goldberg, Janine Hawkins, Blake Hester, Laura Hudson, Henry Lowood, Jeremy Parish, Carolyn Petit, Andrea Rene, Jaz Rignall and Gary Whitta. Collecting all those votes together, we then combed through … [Read more...] about The 500 best games of all time: 500-401