Nexon announced the launch schedule for the upcoming MMO shooter Ghost in The Shell online for Japan. According to a Nexon press event held in Japan, the PC game will be out within the first half of 2014. The MMO shooter will allow players a choice between two factions: the cyber terrorists or Section 9, and character customization that determines how mechanized an avatar can be. Players can also hack terminals and objects to change up the battlefield and even help teammates during PvE and PvP matches. Narrative-wise, the game will use elements from the anime Ghost in the Shell: Stand Alone Complex, Ghost in the Shell: S.A.C. 2nd GIG, and Ghost in the Shell: Stand Alone Complex: Solid State Society. The game is developed by Neople, the same team behind online MMO Dungeon Fighter Online. There are currently no details on whether the game will be localized or published outside of Japan. … [Read more...] about Ghost in the Shell Online scheduled for early 2014
Solid state society
On Wednesday afternoon, Konami and famed game designer Hideo Kojima held a press event to publicly unveil what's sure to be one of next year's biggest games on any platform: Metal Gear Solid 2: Sons of Liberty. The demonstration was held at the Universal Studios lot inside a moderately-sized auditorium for an audience of about 150 journalists from around the world. Kojima briefly addressed the audience before showing the promotional footage of Metal Gear Solid 2, which showed off a lot of the game's forthcoming features, alluded to its plot, showed some of its main characters, and kept the audience riveted until it finally erupted in applause once the trailer finally ended. The government-trained specialist Solid Snake returns as the protagonist of Metal Gear Solid 2, and from all the footage that was shown, it's evident that Snake looks and moves more realistically than ever before. He bolts through high-risk areas, dives out of range of enemy fire, lies in ambush around corners, … [Read more...] about Metal Gear Solid 2: Sons of Liberty Preview
The MMORPG genre is based around the idea that, given a world, players will use it to the fullest extent, and the creators have little to no input on how the economic and social aspects turn out. That does not, however, stop the market from evolving around it. Although the MMO has yet to catch up (fully) to the way that AAA games have developed, it is well on its way, and we are beginning to see a new breed of the western MMO.Despite the typical player ignoring tons of content, it seems people just can’t put down MMOs. To understand why, one need only look at the multiple studies done on the topic. Most notably Game Theorist’s MatPat elegantly explains the reasons in two separate videos. In a Five Night at Freddy’s video, MatPat references the Completion Principle.Gamers are, essentially, addicted to the current game they are playing through. I wish I could say it’s not in the ‘they can’t stop thinking about it’ way, but, … [Read more...] about The state of MMOs in 2016: Are they thriving or dying?
When a 35 year old is in nappies, there are one or two questions to ask. (Like, “Would the big boy like his milky-wilky?”, before the spanking begins.) It’s usually a sign. So why does the 35 year-old video gaming still feel like it’s in its infancy?We’ve been using the excuse that the medium is so young for as long as I’ve been in this business, and since my career couldn’t be considered youthful any more, gaming sure doesn’t count either. Certainly, the first few films might have been people falling over, but 35 years in and they were making All Quiet On The Western Front. We’re making Call Of Duty: Modern Warfare. So why is that? Does it matter? Is this how games are supposed to be? And who am I to be making such rash generalisations?Well, I’m a gamer who loves playing games, and I’m a writer who loves writing about games, and there’s something I’m increasingly self-conscious about. It’s the sense of … [Read more...] about It’s Time For Games To Offer Us Solid Food
It is with good reason that RPS has been paying close attention to the development of zombie RPG, Dead State. Created by Obsidian veterans, Brian Mitsoda and Annie VanderMeer Mitsoda, the survivalist role-player is bursting with potential. And now, as you might expect for such an ambitious indie project, it has a Kickstarter. And a trailer. We spoke to both developers (on their anniversary, no less), to get an absolutely enormous wealth of information about the game.Before we begin, take a look at the new footage: RPS: Much has changed since we last spoke to you about the game. For instance, I didn’t exist back in 2010 and you were talking to Kieron Gillen, who is now one of the X-Men. One of the biggest stories in PC gaming this year has been the rise of Kickstarter – what drew you to that funding model?Annie: I fell in love with Kickstarter pretty much the second I saw it, which was actually a while before it got popular (not to sound like a hipster about it or … [Read more...] about Just Survive: Dead State Interview