This is what we'll be using to get charged, because Orbs are incredibly easy to create with multikills from Masterworked weapons. In solo play, running all masterworked weapons will see the floor littered with Orbs, and in group play you'll also benefit from the Orbs your allies create. At the very least your primary should be masterworked, unless it's an exotic with no catalyst, in which case consider swapping to whichever mod generates charges based on kills with that weapon. (For example, if you're running the hand cannon Hawkmoon you would choose the Precision Charge mod.) Side note: I strongly recommend running either Recuperation or Better Already armor mods on your boots, as these will provide healing whenever you collect an Orb. … [Read more...] about How to create a powerful Destiny 2 ‘Charged with Light’ build that works anywhere
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Revisiting Under the Skin, Capcom’s forgotten arcade stealth game
There's a new Hitman game out and, naturally, a retro gamer's mind turns to thoughts of previous sneaky stealth experiences. Metal Gear Solid, perhaps, the game that made hiding in cardboard boxes an acceptable activity for tactical espionage agents? Thief, the immersive olden days creep-and-cram burglary sim in which environmental awareness was as important as speedy reactions? Maybe even Spy vs Spy, that old school multiplayer game in which you laid traps to ensnare your rival? … [Read more...] about Revisiting Under the Skin, Capcom’s forgotten arcade stealth game
Sony pulls Cyberpunk 2077 from the PlayStation Store, offers refunds
Sony's unprecedented decision - I've never seen anything like this - comes after a horrendous launch for Cyberpunk 2077 on last-gen machines. It's been a game experience plagued by woeful performance and a procession of bugs - something the new machines' power copes much better with, though no version is without problems. … [Read more...] about Sony pulls Cyberpunk 2077 from the PlayStation Store, offers refunds