When I heard a few weeks back that a new Fable game was underway with a new developer attached, I experienced a rush of fond memories so vivid, playful, silly and heartfelt that I almost wobbled on my feet for a few seconds. I remembered setting off, barefoot, on a summer's day to a distant island where a cog-driven door emerged from the side of a hill. I remembered the moon peering down through sickly grey murk above bogland, where a monster covered in bracken and moss stood up to his waist in mud. Most of all, I remembered a house I once bought where the previous owner, thanks to a brilliant glitch, lived on long after I had killed them, partially stuck in one of the upstairs walls. Then, I started to think about the task of bringing a series like this back to life with a new creative team and in a new era. In a game so full of moving parts, so driven by whimsy and - perhaps - by accident, what single piece of Fable is absolutely indispensable? In which part of Fable does Fable truly … [Read more...] about What’s Fable really all about?
Sit means sit dog training
PostmanThe Red Dead Online postal service clearly doesn't need my help. It's already incredibly efficient—order something from a catalog and it'll show up in your camp or at any post office on the map immediately. But I'd still like to be a part of that magical industry beyond the couple of little radiant mail missions that already exist. I'll deliver mail on horseback or by wagon, by boat or by coach, by train (obviously!) or by attaching notes to pigeon's legs. Hell, let me pilot a hot air balloon and I'll even invent air mail. … [Read more...] about 9 new specialist roles we’d like to see in Red Dead Online
Tom: I fell in love with the giant dog-bird thing, Trico. I understand the complaints people had about The Last Guardian. Trico can be wilfully unhelpful, but for me that's part of the point. You're working on a friendship with a wild creature that isn't there to please you. The game plays with this tension in smart ways, turning Trico against you in key moments to keep that sense of mutual respect strong. The game is absolutely beautiful, too. Team Ico are experts at creating worlds that feel lonely and beautiful at the same time. A must-play for me, even if you do end up swearing at Trico a bunch. … [Read more...] about The PlayStation 4 exclusives we want to see on PC
Its storytelling remains abstruse throughout. You spend much of the game confused about what's going on, while your mind takes hold on the few concrete details you have. A man is trying to rescue his sick daughter. Some monsters are roaming the land. This is in the future, but what that means isn't clear until the end (and even then there's never quite crystal clarity). Everything else is a series of vignettes in a world that doesn't even attempt to be cohesive. Even the title is a mystery, something that never crops up in the game itself. It's popularly accepted that it's supposed to be the protagonist's name, but you're asked to name the player character yourself with the default being a blank entry. Where most sci-fi fantasy games feel like slaves to their lore, Nier gives the entire concept of world building a big "f*** you" as it endlessly flips through director Yoko Taro's manic mental index of "wouldn't it be cool if?" … [Read more...] about Nier is the rare game that gets better with age
There are loads of things in it that really blew my mind as when I was a kid. You could switch to a visitor cam and see the park from the point of view of someone walking around it! Or try your roller coaster out once you’ve finished it! Also, because it’s a Bullfrog game, its very funny. I have very fond memories of the tutorial/narrator/helper lad. … [Read more...] about Have You Played… Theme Park World?