You’re working on your first game I got something really important to tell you and why you should cut your game in half coming up. What’s up guys Tim Ruswick here from Game Dev Underground, and if you’re new here we talk about marketing and motivation and lots of things that have to do with game development so consider subscribing hit the bell to make sure you get notifications when we post new videos. But today we’re going to talk about why you should cut your first game in half. And let me just tell you a quick story. (Video Transcription) So when I when I first started on my very first game my very first game it was an FPS it was inspired by Halo it was this epic space adventure that had to do with aliens and multiple planets and multiple locations and crazy epic twists and killer robots and all kinds of stuff. And this game is called Project Exodus and it was going to be the best game— matter fact it was going to kill Halo. I was going to do better … [Read more...] about Working On Your First Game? Cut It In Half!
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Within 20 minutes of starting you understand the horror Dead Space has in store for you. You’re navigating down a corridor, and the lights are flickering. You hear this fleshy, thudding sound: thwack, thwack, thwack. Is it an enemy? Is it a threat? The beams of your plasma cutter lighting the way ahead of you; the only sound is that wet, fleshy impact and the impact of your heavy boots echoing on the floors. Thwack, thwack, thwack. You round a corner and see a worker of the ship, banging his head on the steel wall. He’s bleeding, his skull is broken, and yet he carries on. It’s here you know that whatever's got a hold of the USG Ishimura crew is unstoppable, insidious, and that Dead Space is going to be a really dark game. Dead Space is one of the most highly-rated horror franchises of all time. That’s no mean feat when you’re sharing space with Resident Evil, Silent Hill and System Shock. Something about Dead Space resonated with players, … [Read more...] about How Dead Space’s innovative ideas and design created one of the most innovative and distinctive horror games of recent times
This weekend’s Dragon Ball FighterZ open beta is the first time the public at large have been let loose on Bandai Namco’s anime fighter, and it really showed.There’s even talk of the beta being extended to make up for maintenance and downtime. When you finally make your way through to a match though, Dragon Ball FighterZ is brilliant. A frantic but accessible mix of blurred fists and explosions, Dragon Ball FighterZ succeeds in combining solid mechanical foundations with an art style that so faithfully captures the spirit of the iconic anime that it’s hard not to be taken in. The orange gi, the glowing hair, the trademark “hwa-hu-heh” grunts of super saiyans facing off in a hand-to-hand showdown; it’s all here. The game’s wider presentation is cool too. Players join a lobby social space before picking a mode, where you choose a chibi version of one of Dragon Ball FighterZ’s varied roster to wander about as. As for scenery, … [Read more...] about Dragon Ball FighterZ open beta is great when it actually works
2017 has been a banner year for videogames, with many successful and important titles getting released throughout the year. Instead of presenting you our favorite 2017 games, we asked developers which titles resonated with them instead. Their answers are once again testament to the richness and diversity that independent games have to offer. If 2018 will only be half as good, we're in for quite a ride! Jay Tholen (@jaytholen): "Rex: Another Island was my indie pick for 2017. It's a solidly designed 'open world' (it has one really huge level with warp points) platformer in which you play as an adorable pink dinosaur exploring an island with diverse biomes. Games of the 'difficult platformer' variety don't normally do this for me, but Rex was therapeutically relaxing and I want to go hang out in its world again just thinking about it." Sam Luangkhot (@flarechess): "Really loved Brianna Lei 's Butterfly Soup VN for a lighthearted and touching story that has … [Read more...] about Developers share their favorite indie games of 2017
Fable 4 – from a studio previously dedicated to car games? Hell, why not. Fable 4 may be in the works at Forza Horizon developer Playground Games, according to a trail of Internet sleuthing that caused me to bite through my teacup in excitement. Let’s start with some established facts: Playground Games is working on an open world RPG, and has expanded its office space and poached a bunch of UK talent to do so. Now let’s look at something less concrete: according to a user on ResetEra, the quasi-successor to NeoGAF, a bunch of upcoming Xbox One titles were leaked to developers via the Xbox Live API. As reported by WCCFTech, the alleged former Xbox game developer did not share the full details of the leak, they hinted at imminent Sea of Thieves and Crackdown 3 betas, a third-person Perfect Dark game developed by The Coalition and another team, four-player campaign co-op for Crackdown 3, a Forza Horizon game set in Japan, Age of Empires 4, a Halo mode with a really … [Read more...] about Holy shit, is that open world RPG the Forza Horizon team is working on actually Fable 4?