I want to create sprite with size is relative to the screen size. I.e: Sprite size is equal to screen width * 0.2. I use setContentSize and setScale but it gives ugly and poor graphic quality. I've read about multiple resolution supports, but it doesn't work on this case because i need sprite size adapt to the any screen size. Testing on iPhone 7, i scale an image from 512x512 to 64x64. This is error of cocos2d-x or anyway to archive it? … [Read more...] about Cocos2d-x setContentSize, setScale give poor graphic quality
Screen x test
A short while ago, I got to stick my sweaty face into HTC’s second generation PC VR headset, the Vive Pro, which was on show in the UK for the first time. The headset boasts a higher resolution and OLED displays, among other upgrades, and so the question is whether or not this can overcome VR’s visual shortcomings and give the medium a much-needed second wind. Well, it’s definitely a big improvement – but that’s also something of a double-edged sword. I tested the Vive Pro with the suitably atmospheric undersea exploration game Operation Apex, made by UK developer Curiscope in partnership with Vive Studios. It was released last December, but has just released a big update which includes an appealing free-roam mode. Though it’s just dandy on the original Vive, its grand seascapes and looming (but non-aggressive) sharks made a fine demo for this new version of the hardware. The Vive Pro’s resolution has jumped to 2880×1600 from the regular … [Read more...] about Vive Pro tested: the visual upgrade VR desperately needed, but is it enough?
Fortnite has taken the world by storm since its release last year and Epic Games has consistently been great about updating the game. That holds true today as Epic Games has recently launched patch v2.5.0 for Fortnite and with it comes a vast number of changes to both Battle Royale and Save the World game modes. In addition to the usual slew of balancing and bug fixes that this patch provides, it has also added a variety of new gear related to the Lunar New Year. The most notable inclusions related to this are the additions of four new characters and a weapon set known as Dragon Weapons for Save the World, while Battle Royale has received new shrine locations that are scattered across the map. The other most notable feature would be that of the Impulse Grenade which blasts enemies back upon detonation. On a technical level, dynamic resolution and high quality temporal upsampling have been added to both the Xbox One and PS4 versions of … [Read more...] about Massive Fortnite Update Adds New Weapons, Gear, and 4K Resolution for Xbox One X
With the arrival of the upcoming firmware 5.5, Sony has introduced a new option - system-level super-sampling. It addresses a key frustration for PS4 Pro users hooked up to 1080p screens: the lack of access to high resolution support on a range of games. Take Metal Gear Solid 5's recent Pro upgrade for example: if you own an ultra HD display, you gain access to higher resolution rendering. This should have benefits for users of 1080p displays too via super-sampling - a brute-force form of anti-aliasing that can offer some beautifully smooth results. However, inexplicably, MGS5 and a small range of other titles completely lock out this support if you only own a 1080p display. It's far from ideal, but with the upcoming firmware 5.5, a solution is now available. The new super-sampling option is a very welcome addition for Pro users, ensuring that any and all high resolution support previously locked to ultra HD screens now translates into SSAA downscaling on the Pro's 1080p output. It … [Read more...] about PS4 Pro’s new super-sampling tested: big boosts for 1080p users
The Apple iPhone X offers several helpful features that are beneficial to mobile gamers, including its OLED display and the improved performance of the A11 chip. However, users are now discovering that the phone actually has an adverse effect on one mobile game in particular. Pokemon GO players are now beginning to report that the game is significantly harder to play on the iPhone X. In a post on Reddit, one disgruntled player explains that due to the design of the iPhone X screen (it is edge-to-edge and doesn’t have a traditional home button), developer Niantic has changed the way that battles look in the game. Instead of expanding the visible area, it appears that Niantic has simply zoomed in on it instead. This cuts off the left and right areas that are visible when Pokemon GO is played on other devices. Because of this change, legendary Pokemon in the game are much more difficult to catch. “iPhone X users essentially run out of screen real estate trying to swipe … [Read more...] about iPhone X Makes Pokemon GO Legendaries Harder to Catch