It's Friday, January 19th, and the Florida Mayhem are about to take on the Shanghai Dragons. The Mayhem come galloping out in Gangnam Style fashion, big smiles on their faces. Once they've all reached the stage, they do a synchronized lasso move from the iconic dance before taking their seats. After moving into a downtown LA apartment, adjusting to rigorous practice schedules away from home, and getting used to the spotlight that comes with being an Overwatch League player, they prepare for a match that hordes of unsigned players wish they could participate in. Last spring and summer were dark times for Overwatch esports. Blizzard's ambitious Overwatch League had been announced back at BlizzCon 2016, but there were still many unknowns. Between a lack of many large-scale tournaments with attractive payouts and rumors of hefty buy-in fees to be involved in Overwatch League's nebulous future, many esports organizations began leaving the scene altogether. Deserving pros from around … [Read more...] about What it’s like being an Overwatch League pro
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Game Developers Conference organizers are delighted to announce the films selected to be part of the inaugural GDC Film Festival, one of the first ever documentary & narrative film fests focused on the art and culture of video games! Sponsored by Steam, the 1st Annual GDC Film Festival will take place at the Yerba Buena Center For The Arts' Screening Room—directly adjacent to the Moscone Center—from Monday, March 19th to Wednesday, March 21st during Game Developers Conference 2018. Screenings will be open to all GDC 2018 pass holders, on a first-come, first-served basis. Across the three days, there will be a wide range of documentaries based around the video game medium, including world premieres and a selection of work-in-progress presentations from top documentary webseries creators. The Festival will include onstage Q&As with film-makers, and game producer/designer and journalist Mathew Kumar will be MC-ing the festival and has co-programmed the featured … [Read more...] about Here are the films you’ll see at the inaugural GDC Film Festival!
Secret of Mana's HD remake is set to release in just a few week on PS4, Vita, and PC, but one of the more puzzling aspects of the upcoming game is the fact that it's not on Nintendo Switch. After all, the Japanese version of the original trilogy was released on Switch last year. So, with this new version' graphical updgrade, added sound and voice options, and gameplay improvements, why isn't it getting a wider console release? To get the answer to that and a wide range of other Mana-related questions, we talked recently with Masaru Oyamada, the game's producer, during a demo session in San Francisco. If you don't want to dig into the full discussion, the answer to the headline question is: the Nintendo Switch wasn't a known quantity when this remake started development. However, that doesn't rule out the possibility of a Switch remake in the future. Read on for our full interview. GameSpot: The producer, especially in Japan, encompasses a lot of different roles. Depending on the … [Read more...] about Why The Secret of Mana Remake Isn’t On Nintendo Switch
[This story originally ran on on Feb. 27, 2013. We’re republishing it today to provide background on the Wolfenstein franchise prior to the release of Wolfenstein 2: The New Colossus .] In the late 1980s, a Texan twenty-something named Scott Miller created a business model that would change the way people bought and sold products across the world. Miller called his masterpiece the Apogee model. Everyone else called it shareware. It made digital sales on the internet stupendously profitable and Miller a millionaire. The model and the man would revolutionize how we use the internet — before most of the world knew what the internet was. Full-time nerds Young Scott Miller was sort of a loaf. In high school in the early 1980s, the nerdy teenager would escape the Texas sun by programming lengthy text adventures in the campus computer lab. Here he met fellow budding designer George Broussard, a teenage boy with a penchant for wearing shorts. The two boys bonded over a mutual … [Read more...] about Apogee: Where Wolfenstein got its start
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history