Origin of the question I have recently finished an internship at a (small) game development company which is working on a Virtual Reality game that is also used in medical rehabilitation. From what I have heard and read online, you generally want to achieve at least 90 FPS in a VR game because otherwise the player can get motion sickness or dizzyness, etc. I am aware that not everyone is getting sick but from what I have read, you still want to aim for that 90 FPS to be sure, although I am unable to find the exact reason for this number. (it feels like an industry standard) Questions "Why is 90 FPS an industry standard when developing a VR game?" and "Why can people get sick when playing on lower frame rates?" When searching online, I keep reading about 'studies' that show that people will be more likely to feel sick or dizzy when playing a VR game below 90 FPS but I never see the actual reason (source) as to why that is. I can only make assumptions based on what I know already but I … [Read more...] about Why is 90 FPS recommended for Virtual Reality games?
Rehabilitation virtual reality stroke
The Oculus Rift allows gamers to experience a myriad of virtual reality worlds, and now one Canadian film company is bringing a unique movie experience to the device. Nicolas Cage fans will be able to download the Humanity Bureau VR app to view episodic releases of his latest movie. The Humanity Bureau film, starring Nicolas Cage, is an action thriller set in 2030, focusing on the condition of the world following the effects of global warming and economic recession. The film is unique in that it was filmed in multiple ways, allowing viewers to watch the movie in a standard 2D theater, in a three-screen Barco Escape theater, in addition to a series of side stories filmed in an episodic format viewable via the Oculus Rift headset. The film’s creators say that the virtual reality app will contain seven episodes that are designed to let viewers watch standalone side storylines that occur in the same world as the feature-length film. The VR app will also let viewers watch behind … [Read more...] about Nicolas Cage Movie is Adding Virtual Reality for Oculus
Virtual Reality still hasn’t become mainstream partly because the tech requires a lot of development is still in early stages of its evolution and it seems that Oculus is looking to accelerate its plans for Virtual Reality if the hiring spree for the company is any indication. According to job listings, Oculus currently has 443 job openings. These openings span across multiple departments including Research, Software Engineering, and Computer Vision. According to the data collected by Road to VR, the number of openings has spiked significantly since November. If this is any indication then Oculus is looking to speed up its plans for its Virtual Reality headset. Of the 443 job openings, the Oculus Research department has a record high 80 job openings. According to Oculus, the number of job openings for the company indicates the level of commitment to VR and AR. Overall, the growing number of job openings across AR and VR are an indication of the level of commitment that … [Read more...] about Oculus Job Openings Suggests Company To Push Forward With Its Virtual Reality Plans
While hype for virtual reality seems to have died down, that hasn’t stopped manufacturers from continuing to invest in the medium. Sony is promising well over 100 new PlayStation VR titles in 2018, and HTC Vive just announced a new Vive Pro headset. There are rumblings that Microsoft has some VR plans for the Xbox as well, which would leave Nintendo as the only console manufacturer without VR support. And according to Nintendo France’s Philippe Lavoue that isn’t going to change any time soon. In an interview with French publication Les Numeriques, Lavoue expressed his doubts about VR being viable for mainstream audiences. This echoes similar sentiments from Super Mario creator Shigeru Miyamto and Nintend of America president Reggie Fils-Aime, who have also downplayed the possibility of Nintendo exploring virtual reality hardware. Nintendo Switch owners who are fans of virtual reality may be disappointed to hear this news, but all hope may not be lost. Last … [Read more...] about Nintendo Not Interested in Virtual Reality
One could argue that the age of virtual reality kicked-off during last year's Game Developers Conference, an event that nearly coincided with the launch of two of the technology's most important head-mounted displays in recent history: the Oculus Rift and the HTC Vive. Months later — virtual reality hype still continuing to build — E3 opened its doors, giving retailers, streamers, journalists and developers a chance to look at a flood of VR games, apps, accessories and the soon-to-be released PlayStation VR headset. That show — E3 2016 — was both the peak and turning point of virtual reality hype: highlighting the best and worst of technology in a setting almost designed to strip away nuance. Stories both exulted the big showing as a tremendous success for VR games and decried it as a massive misstep for VR. E3 demonstrated the worst of the tech, according to The Verge. E3 2016 was the moment VR gaming finally made sense, according to Vice. Cnet wrote that the … [Read more...] about The state of virtual reality