Ubisoft’s announced that it’s to hold a “V.I.P” extended multiplayer beta for R.U.S.E on the PC.All you have to do is sign up for a Ubi account or sign in, go to the instructions page and get more info on how to sign up. The beta isn’t starting right now, but it will be kicking off soon.More info on the beta will be forthcoming shortly.More through here.The RTS is out next year for PC, PS3 and 360. … [Read more...] about PC beta for R.U.S.E. announced
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If you were looking at the latest Exclusive PlayStation Move tech demo video DualShockers presented and thinking “I would love to know how an RTS like R.U.S.E. would make use of the PS Move” wonder no longer. The developers of the upcoming real-time strategy game have implemented support for the title and the details on how this will improve the game are beginning to surface.First off, players can zoom in and out simply by holding the PS Move controller closer or further out from the television set, bring up a quick menu through a gesture of holding it to the right, all while using the controller as a pointer where traditionally the mouse would do that job. Selecting troops has become easier, navigating menus makes much more sense, and the light-up ball on the end of the PS Move will provide visual feedback in addition to the game’s already existing cues. For example, a red light will indicate enemy troops are being pointed at whereas a green one will let you know … [Read more...] about R.U.S.E. PS Move Features Begin to be Detailed
RPS’s natural state is well documented as a kind of electric bewilderment, but this is surprising even for us. A new sliver of DLC entitled The Rising Sun Pack has just been released for RPS favourite R.U.S.E., adding the Japanese to the game as a brand new faction with 28 new units, plus 3 new Japan-centric Operations (standalone scenarios), one of which sees the Japanese taking on the US National Guard in an assault on Fort Knox. Look, here it is on Steam. I had no idea this was coming. I haven’t even had my morning tea yet. This is horrible. Unless this is some kind of… ruse? No, it’s not a ruse. Full press release after the jump.here, and the official RPS verdict is here. This is a great, great strategy game, more than worth investigating.London, UK — February 15, 2011 — Today, Ubisoft announced that new downloadable content for R.U.S.E. entitled The Pack of The Rising Sun is now available for PC, for Xbox® 360 on Xbox Live®, and will … [Read more...] about Japanese Faction R.U.S.E. DLC Appears!
This December, R.U.S.E. will be inviting us all to come and strum on nukuleles. VG247 has pointed me towards this blog post on the official R.U.S.E. site talking about the upcoming and completely free Manhattan Project Pack, which will add three new multiplayer maps for 2v2 and 3v3 games and two new multiplayer modes, Total War and Nuclear War. Details after the jump. – In “Total War”, the battle starts in 1939 and History advances every ten minutes, unlocking new units and technologies.This sounds fantastic to my R.U.S.E. aficionado ears. The problem I had with 1945 matches was the mass of options available to you right from the start, and 1939 matches started well but their endgame was less interesting. 1942 was a neat balance, but gradually escalating technology levels should be an even more flawless fix. – “Nuclear war” will enable you to produce nuclear Long Tom cannons, with mutual nuclear threat involved. The destructive scope of R.U.S.E. … [Read more...] about A Nuclear Error: R.U.S.E. DLC Next Month
RUSE, the RPS high-fiving fraternity elected to spend some time getting to grips with Eugen Systems’ latest RTS, and discovered they rather liked it. It was time for a verdict. But what would the collective verdict be? And were they wise to the tricks and traps the game laid out for them? And why was John on holiday? Did anyone care? There were so many unanswered questions. Read on to discover…Jim: RUSE: A real-time strategy that seems to have surprised people. Did it surprise you guys? It surprised me.Kieron: It certainly surprise attack-bonused me. Regularly. But I suspect we’ll get to that.Quintin: I had no faith whatsoever in it before I played it. Not entirely sure why. So yes, I was surprised. Alarmed, even.Jim: I suspect it’s a game that lots and lots of people will simply pass over because it’s a strategy, because it’s World War II. But it’s a neat piece of design.Quintin: That’s just it. It’s neat and inventive in almost … [Read more...] about The RPS Verdict: R.U.S.E.
Ruse, because game names with extraneous punctuation in are just silly. Right, Stalker? Right. There can be much in a name, too. In this new real-time strategy from Eugen Systems and Ubisoft everything is based on that one titular conceit: trickery, misdirection, the flow of information. The ruse is the game. Some RTS games make a nod to this stuff with their fog of war, or even stealth tanks or whatnot, but here it’s the key to success. It’s remarkably refreshing. Also, I flagrantly kicked out my network cable and I didn’t care! Why not? Because there’s no always-on DRM. But enough pre-blather bombardment. Let’s launch the landing craft of criticism directly into what I think about Ruse…The first reason is the ruse mechanic itself. This is essentially a series of power-ups that can be deployed across sections of the map to give you a tactical advantage. Some of them are recognisable from other game systems – boosts to speed, or to morale … [Read more...] about Wot I Think: R.U.S.E.
R.U.S.E. videos, but only one of them actually gives you a good idea of how the game plays, so that’s the one I’ve posted it below. The video shows how normal strategy systems of building units and sending them off to die can be combined with the RUSE abilities that the game offers. These change major variables on the field of war, like the fog of war and the morale of the units in question. I’ve spend some time in the beta of this and I’ve enjoyed the slow pace that makes it feel something like a RTS with the personality of a really good boardgame. I’ve got fair hopes for its release in the next couple of months.More R.U.S.E. VideosThanks, IGN. … [Read more...] about R.U.S.E.-News: In Game Footage
This interview with Anton Bolshakov of GSC Gameworld looks at this history of the company, the inspirations for S.T.A.L.K.E.R., the nature and mythology of Chernobyl, and the development of the “A-Life” living world system found in the game.I originally conducted this interview earlier this year as research for a feature on S.T.A.L.K.E.R. commissioned by PC Gamer UK (click through to read it in full). Although I was pleased with the final, published draft, little of the material from the interview was used, and so I’m republishing it in full here. RPS: Can you tell me a little about the background of GSC as a company?Bolshakov: The company was originally formed in 1995 in Kiev, the capital of Ukraine. From 1997 we got down to computer games development and forming the team. At this point there started the development of a historical real-time strategy, Cossacks: European Wars, which was released worldwide in late 2000 and sold over four million copies to date. This … [Read more...] about S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W.
In January, Warner Bros. Interactive Entertainment announced that F.E.A.R. 3 had been delayed from March 22 to late May, following an earlier delay from late 2010 to 2011. Hopefully the third time will be the charm, as WBIE today confirmed to GameSpot that the first-person shooter has been pushed back once again. Developed by Day 1 Studios (Fracture), the game is now due out in North America on June 21 and in the UK on June 24. In the US, the PC, PlayStation 3, and Xbox 360 title is rated M for Mature by the Entertainment Software Ratings Board. F.E.A.R. 3 will be the third full-fledged installment in the first-person shooter series, which began in 2005. The forthcoming game will continue the franchise's storyline but will add an all-new "divergent co-op" mode that will let players assume the role of one of two characters. Players can step into the shoes of Point Man, the genetically engineered supersoldier who appeared in the first F.E.A.R. or his brother, Paxton Fettel, who has … [Read more...] about F.E.A.R. 3 D.E.L.A.Y.E.D. A.G.A.I.N.
LAS VEGAS--With the PlayStation 3 supply now steady in North America and Japan and the console's European launch around the corner, people are pondering Sony's next move. Many speculated the electronics giant might tip its hand at the D.I.C.E. summit in Las Vegas. The annual event takes place each February at the sprawling Green Valley Ranch complex, and it draws a select group of elite game-industry glitterati together for an extended weekend of schmoozing and boozing. Today, Sony Worldwide Studios president Phil Harrison sat in front of this high-powered crowd for an "informal" question-and-answer session with Newsweek games correspondent N'Gai Croal. GameSpot is on the scene with live updates of what the affable executive has to say. 10:29: Phil Harrison and N'Gai Croal have taken to the stage, and Croal is making a statement that his questions have not been preapproved by Sony. Harrison's stating that there are two topics that he can't cover--anything related to Sony's stock … [Read more...] about D.I.C.E. 07: Phil Harrison speaks