Bethesda says Blackwood contains more than 30 hours of new main storyline, loads of side quests, quality of life features and, for the first time ever in ESO, companions who will adventure through Tamriel alongside the player in a similar style to those in Bethesda's single-player The Elder Scrolls games. … [Read more...] about The Elder Scrolls Online: Blackwood is set 800 years before Oblivion, adds companions
Quality improvement in healthcare certification
Sea of Thieves’ first season goes live this week, Plunder Pass details revealed
Rare announced in early December 2020 that its multiplayer pirate sim Sea of Thieves would be moving from monthly content updates to seasons, and of course the obligatory seasonal battle pass. With the first season about to get underway, the studio has now shared an in-depth look at how it will all work. … [Read more...] about Sea of Thieves’ first season goes live this week, Plunder Pass details revealed
Xbox Game Pass subscribers leap by 50% in five months
Obviously, this year has been an attractive one for sitting at home and burying yourself in a library of games. But Microsoft has also improved its Game Pass catalogue, and marketed it as a core part of the Xbox console offering. … [Read more...] about Xbox Game Pass subscribers leap by 50% in five months
Sea of Thieves seasons and battle pass explained by Rare
You can earn Renown by completing hundreds of different tasks, meaning progress won't exclusively be tied to turning in loot. Seasonal rewards will range from in-game currency to cosmetics, to emotes, and even the premium Ancient Coins, which Rare points out can go toward the premium Plunder Pass if you so choose (more on that later). Each season will also introduce new clothing sets, special items, and Season-specific collectibles you can earn either by playing the game and hitting a new progression tier or buying from the Emporium. … [Read more...] about Sea of Thieves seasons and battle pass explained by Rare
Cyberpunk 2077 hobbles AMD CPUs, but this IRL quickhack instantly delivers higher fps
We assume this fix will be rolled into the main code at some point, as changing one byte can't be that hard to implement. Given there are plenty of patches planned, it may be worth keeping a vague eye on thread usage with each patch to see if it creeps back in again. … [Read more...] about Cyberpunk 2077 hobbles AMD CPUs, but this IRL quickhack instantly delivers higher fps