[Update 2] After a brief period of stability gaming and social services have become disrupted again. You may have some difficulty launching games, applications or online features.[Update] Gaming and social services are slowly stabilizing. The PlayStation Network service page now lists them as online.[Original story] For the third time this week, PlayStation Network is experiencing issues for users on PS4 and PS3. Account management and PlayStation Now are having trouble, but, more importantly, gaming and social services are also disrupted. This means that "you may have some difficulty launching games, applications or online features."While the Ask PlayStation Twitter account hasn't acknowledged the issues yet, Sony's network service status website confirms that there are ongoing problems. The timing is less than ideal given that Bandai Namco's Dragon Ball FighterZ and Capcom's Monster Hunter: World launched this week, and both are games that rely on PlayStation Network for … [Read more...] about PSN Servers Are Down Again For PS4 And PS3 Players [Update 2: Issues Persist]
Sounds impossible, doesn't it?Let's face it, iPhone graphics are great but they can still bepretty ropy. And that's right at the top of the range - mid-price handsets are still stuck in 16-bit land.But don't forget,13 years ago, mobile games looked like this: Above: Snake on a Nokia handset in 1997 They now look like this: Above: Brothers in Arms 2 on iPhone in 2010 That's a pretty major leap in just 13 years. But how is mobile gaming tech catching up to current-gen? Could it really meet PS3-standard in three years? Let's take a look at the timeline... 1997 Snake, as made famous by Nokia phones, was programmed in 1997 anduses monochrome 8-bit graphics. The closest comparison we can find is Snake Byte on the Commodore VIC-20, some 17 years before it. We're talking very basic stuff - the sort of thing your dad would have been wowed by. We're talking less-capable tech than an original Game Boy. Fewer shades of colour, fewer pixels, fewer objects on-screen. 2001 Thefirst colourcell … [Read more...] about Can cell phone graphics hit PS3 quality in 3 years?
We're in the last week of Sony's big holiday sale, and the PS Store is also releasing its first set of new weekly PSN deals for PlayStation 4, PlayStation Vita, and PlayStation 3. Most of the sales start today and go until the middle of the month, but check each specific offer to be sure of its end date. [Update: It's Monday, meaning some of this week's deals will soon return to their regular price.]There are deals on a duo of expanded editions for PS4 players: the Diablo III Eternal Collection is half off, available now for $30, and the deluxe edition of Tekken 7 is $46.74. Dark Souls III, also for PS4, is a good deal at $21, Disgaea 5: Alliance of Vengeance is $16, Dragon Ball Xenoverse is $10, and you can pick up Firewatch for just $8. If you have a PSVR, Batman: Arkham VR is on sale for $12.There are also a bunch of Resident Evil games on sale for PS4. Resident Evil 4, Resident Evil 5, Resident Evil 6, Resident Evil 7: Biohazard, and Resident Evil 0 are all on special right now. … [Read more...] about Last Chance For This Week’s PS4, PS3, And PS Vita Game Deals
So the new PS3 super slim has been officially unveiled just previous to the opening of the Tokyo Game Show. We already have the launch and pricing details elsewhere on the site, so we're dedicating this article to examining the new machine in detail, from every angle currently made available by Sony's multitudinous press shots. And because the bit everyone's really interested in when any console goes around claiming itself to be bigger or smaller than another console is just how well (or not) it can back up its gobby claims of size disimilarity, we've put together some direct scale comparisons between all three versions of the PS3 to date so that you can see just how Sony's little console has anti-grown over the years. As you can see, the new PS3 is indeed smaller than the current slim, but in terms of overall coverage of your floor/table/shelf/cabinet/Greco-Roman holding plinth it will only save you a bit of space in terms of its width. 6 cm to be exact. The length of the console is … [Read more...] about New PS3 super slim: Direct size comparison, and the new machine examined from every angle (even the pointless ones)
Vita's game line-up received a healthy shot in the retro arm last week in the form of the roll-out of the PSOne Classics range. But it looks like Sony is about to follow that up with another slice of previous-gen goodness pretty soon in the form of proper, official Remote Play functionality for the PS3's Ico HD. And this all comes from the highest possible source. The picture above was published this morning to the Twitter account of Shuhei Yoshida, President of Sony Worldwide Studios. A little later he explained: "Sorry to tease you, I was play testing ICO HD Remote Play on PS Vita. We are almost ready with a patch. Beautiful on OLED. More info soon" So, looks like the long-awaited Remote Play cross-platform game streaming function might soon be ready for owners of both of Sony's machines. There's been a fair old torrent of expectation for the functionality's appearance over recent months, not to mention a few notable unofficial workarounds in lieu of the arrival of Sony's official … [Read more...] about Ico HD running on a PlayStation Vita means that PS3 Remote Play is ‘almost ready’