Randy Pitchford is making his teenage son disappear. I’ve been invited to a night at The Peacock, an event the Gearbox Software founder puts on at his massive house in a gated community somewhere in Texas. So far, I’ve seen sad clowns twirl chrome spheres and dance with a length of cloth. I’ve explored secret rooms. I’ve seen sleight of hand magic performed inches from my face. A man has juggled eight basketballs, a glass jug has levitated and poured itself a cup of water, and now Pitchford is locking his kid inside a dematerialisation chamber. I have had zero drugs. Sure enough, Pitchford Jr. turns transparent and fades away. The dematerialisation chamber is an impressive visual trick designed by Jim Steinmeyer, the creator of the vanishing Statue of Liberty illusion, performed by David Copperfield. Randy Pitchford has one in his house. As you do. If you didn’t know he was behind the studio that creates the Borderlands series, you would swear … [Read more...] about Clowns, Houdini, and a vanishing teenager – the Borderlands developer isn’t your regular video game studio
Prop art studio
A clever piece of misdirection at the beginning of Pato Box sums up the experience perfectly. It puts you in a boxing match reminiscent of the original Punch-Out!! and teaches you the basics of how to fight, then has you lose and wake up in a 3D environment of long, snaking corridors and prop-filled rooms. It's a clear statement of intent. Pato Box isn't going to be just a Punch-Out!! clone, but instead use it as a framework to try out strange ideas.In Pato Box, you play an anthropomorphic boxing duck who must use his fists to defeat Deathflock, an evil corporation who lost you an important match and left you for dead. That really is what it's about. You explore Deathflock's headquarters, search for notes about the shadowy organization's intentions, and talk to NPCs. At the end of levels you face off against deadly foes, including a knife-wielding chef that will have you catching ingredients to throw into a pot and a mad rhythm-obsessed scientist. Every one of them has a unique … [Read more...] about Pato Box is a boxing game with a noir comic art-style where you’re a duck for some reason
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!many, many positions being advertised right now. Location: San Jose, California Cold Iron is seeking an experienced Principal Environment Artist to join us in working on a shooter in the Alien universe for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities … [Read more...] about Get a job: Cold Iron Studios is looking for a Principal Environment Artist
Creating a coherent art style for your game can be difficult. There are lots things to consider: the color palette, the core assets, and the design of the characters and environments. Fourattic, the Spanish studio behind the action-adventure game Crossing Souls, knows this all too well. The team set themselves the challenge of creating a distinctly 1980s aesthetic for the game, achieving this through the use of reference materials, detailed environments, and color. Crossing Souls is out this week, and asks players to manage a group of five teenagers who discover a pink stone that allows them to travel between the realms of the living and the dead. Using each character’s unique abilities, players need to explore a bunch of settings inspired by '80s media, communicate with ghosts, and unravel a sinister government conspiracy in order to save your hometown from ruin. Using reference material Juanga Jaén, lead animator and artist on Crossing Souls, … [Read more...] about How Fourattic captured the ’80s with Crossing Souls ‘ art design
If you haven’t played Wish Studios' That’s You!, it might come as a surprise to learn that there’s a strong link between this PS4 party game and the films of Wes Anderson. If you have, you’ll know it captures some of Anderson’s gentle surrealism, his eye for symmetry, use of color and his eye for graphic detail. Still, what’s unexpected is that it comes as part of a Sony PlayLink game. In other words, it’s designed to firmly locate the fun between the players in the room and their connected smartphones, where the game delivers the questions to them. The TV simply plays a supporting role, managing the game, collating scores and providing a soundtrack. And yet That’s You! also happens to feature incredibly lushly realized room settings, through which the camera lovingly pans and dollies while you answer quizzes and draw silly pictures. But there’s a good reason why: the devs at Wish Studios … [Read more...] about How a Wes Anderson movie prop maker helped develop That’s You!