We’re riding your easily manipulated machismo as an excuse to look at the pros and cons of using Windows as a home server. The demise of the real Windows Home Server line in 2011 left a hole in Microsoft’s range, one that Windows Server Essentials could never quite fill with its small business remit, at a time when, annoyingly, a home server is of more use than ever.We all have so much digital "stuff" that we want to keep, access, stream, share, and keep safe, that it’s hard to know where to put it. Sure, there are cloud solutions, but who knows where your data is going to end up being stored? Plus, access speed is always limited by your upstream/downstream speeds. So, while throwing stuff up to the cloud is useful, there are limitations and concerns with third-party services.There’s nothing better than having real bare-metal in your locality, running services for high-speed access and backup, from where it can be pushed over slower connections to the cloud if … [Read more...] about Windows Server vs. Network Attached Storage Which is better for a home server?
Project management 9 knowledge areas
Shaun McCabe is the game director for Ratchet & Clank (PS4), and the production director at Insomniac Games’ studio in Durham, North Carolina. Chad Dezern is the Creative Director for Ratchet & Clank (PS4), and the studio director of the North Carolina location. The two also co-directed Ratchet & Clank: All 4 One (2011), Ratchet & Clank: Full Frontal Assault (2012), Ratchet & Clank: Into the Nexus (2013). *** Sure, it seems obvious now. Of course there should be a Ratchet & Clank game to tie in with the major motion picture. But Ratchet & Clank for the PlayStation 4—designed as a killer one-two punch alongside the film, the ultimate version of an origin story—didn’t always seem like such a great idea. Of course, we were thrilled when we heard that the film was a go. We’ve long felt that Ratchet, Clank, Qwark, and their Solana galaxy milieu had all of the action, humor, pathos, and just plain But … [Read more...] about Ratchet & Clank (2016) postmortem
“Lair was a genuine fuck-up by everybody involved, probably me the worst,” says Julian Eggebrecht, one of Factor 5’s co-founders, about the studio’s disappointing PlayStation 3 game. The approximately $25 million project, a game about dragons and fantasy warfare, took three years to develop, which included a yearlong delay. From faulty studio decisions, publisher strife and arguments regarding studio dynamics, Lair fought its way out from the studio that created it. Lair itself did not ruin Factor 5 — although the circumstances didn’t help — but it ended a relationship with Sony and left the studio dangling in searching of a follow-up project that never came. Before Lair The history of Lair intertwines with the history of Factor 5. Back in the late ‘80s, the German studio began working alongside Europe’s PC boom, plugging away on action games like Turrican (and its sequels) before switching over to consoles. In 1992, LucasArts and … [Read more...] about Lair: What went wrong