The Vive Pro head-mounted display is currently the best consumer-level virtual reality headset money can buy, but it may not be the simplest to explain. It’s also hard to create an apples-to-apples pricing comparison with the original Vive bundle, much less other headsets on the market. I’ve had the chance to test the updated hardware for the past few days, and my findings are about what you’d expect. Yes, this is an impressive upgrade in both visual quality and comfort. Yes, it’s much more expensive than the first-generation consumer Vive. And there are more upgrades on the way. What has been improved HTC has adjusted, improved or rethought just about everything from the original headset. The result is countless small improvements that all add up to a much better user experience. The headset is now more comfortable and easier to use, whether you’re putting it on yourself or helping someone else get set up. The front of the headset now swivels to make … [Read more...] about The Vive Pro is now the best (and most expensive) virtual reality headset on the market
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Voice acting is crucially different from other art assets in game dev, either visual or audio, in that there's no such thing as "off the shelf" voices. Every project has its own dialogue, and if a developer wants to add voice to their game, it's an individualized, bespoke project. If you're a solo or small-team game creator, voice acting may seem out of your reach—and your budget—but enthusiast, semi-pro, and freelance voice acting has flourished in much the same way indie game development has. Now, getting great voice acting in your game is often simply a matter of learning how to connect with freelance artists who are within your means. Ashe Thurman (of Austin-based one-woman development studio Pixels and Pins) has experience on both sides of the mic, as a freelance voice actor and game developer of original English-language visual novels (OELVNs). Here, she takes time out from development of her upcoming game, The D (Stands for Demon), and talks with … [Read more...] about Q&A: An indie dev’s guide to hiring, casting, and directing voice actors
"It's very hard to not go on Steam and make a commercially viable game." - Spy Party creator Chris Hecker shares his experience selling the game without Steam The number of games that come to Steam in any given month has risen significantly in just a few years, in many cases leaving indie developers wondering if the popular digital storefront is the right place for them to launch their game. PC Gamer got in touch with a number of indie developers, some of whom have opted to sell games direct rather than through Steam, to gather their thoughts on the crowded digital platform. The story has a lot of insight to offer other developers that may have been doubting Steam’s usefulness as a platform for smaller or niche games. As Spy Party creator Chris Hecker tells PC Gamer, there are a number of pros to selling directly from a developer’s own website rather than on Steam. The biggest perk, he explains, is that direct sales allow him to maintain a closer relationship … [Read more...] about Indie devs weigh the pros and cons of forgoing a Steam release
God of War's release is now just over a month away, an occasion which marks the first big PS4 exclusive release of the year for Sony. More importantly, God of War is the first new game in the series to be released in five years. Sony plans to go all-out for the release, and as such, it has announced a PS4 Pro bundle that comes with a specially designed console and controller.As pictured below, the console is primarily silver and grey, with some yellow and dark grey highlights. The top of the console is adorned with the skill tree from the game that's used to upgrade Kratos's new Leviathan Axe. On the front, you'll see runes that represent different realms from the game. The matching controller features a much simpler design with the same colors; the right grip includes the Huldra Brothers brand that's also seen on the Leviathan Axe, while touchpad has the God of War logo.Both the system (which is otherwise a standard 1 TB PS4 Pro) and controller are available in the limited edition God … [Read more...] about God Of War PS4 Pro Bundle Unveiled By Sony
A short while ago, I got to stick my sweaty face into HTC’s second generation PC VR headset, the Vive Pro, which was on show in the UK for the first time. The headset boasts a higher resolution and OLED displays, among other upgrades, and so the question is whether or not this can overcome VR’s visual shortcomings and give the medium a much-needed second wind. Well, it’s definitely a big improvement – but that’s also something of a double-edged sword. I tested the Vive Pro with the suitably atmospheric undersea exploration game Operation Apex, made by UK developer Curiscope in partnership with Vive Studios. It was released last December, but has just released a big update which includes an appealing free-roam mode. Though it’s just dandy on the original Vive, its grand seascapes and looming (but non-aggressive) sharks made a fine demo for this new version of the hardware. The Vive Pro’s resolution has jumped to 2880×1600 from the regular … [Read more...] about Vive Pro tested: the visual upgrade VR desperately needed, but is it enough?