“I don’t make a particular distinction between ‘high art’ and ‘low art,’” composer John Williams once said. “Music is there for everybody. It’s a river we can all put our cups into, and drink it, and be sustained by it.” In a blockbuster era sonically defined by atmosphere and atonality, Williams’ brand of invigorating, motif-driven film music looks (or sounds) more and more like a relic of the past. Then a score comes swooping in to remind us that, yes, grandiosity still has a place at the movies. For the last decade, those reminders have been John Powell’s compositions for the How to Train Your Dragon trilogy, which concludes with this month’s threequel, The Hidden World. Through three adventures, the classically trained Powell — whose credits include the Bourne films, Happy Feet, Paul Greengrass’ Green Zone and United 93, Kung Fu Panda, and most recently Solo: A Star Wars Story — has … [Read more...] about How the How to Train Your Dragon trilogy wound up with the most thrilling score since Star Wars
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It's perhaps a little far into the new year already to be offering you a preview of what's to come - sorry about that - but piecing together a full picture of coming attractions in 2019 hasn't been easy. After a first quarter packed with big releases and dominated by EA's would-be juggernaut Anthem, the picture is quite hazy, with big names being scarce and release dates - even of the very loosest variety - even scarcer. Nintendo has a very busy year ahead (Animal Crossing, Fire Emblem, Luigi's Mansion, another Pokémon, potentially Metroid Prime and Bayonetta) but Sony's plans for PS4 are vague at best, and we would be shocked to see the likes of Death Stranding this year. It will be a long while before Microsoft's studio acquisition spree pays off, too, leaving Gears 5 and not much else to wave the Xbox flag. On the third-party side, we can be sure of seeing EA's next Star Wars game, and Ubisoft will surely have something as yet unannounced up its sleeve, while Cyberpunk 2077 … [Read more...] about 50 game releases to look forward to in 2019
In hindsight, it's easy to take for granted the success of Marvel's Spider-Man, Insomniac's hit game based on the classic character. It broke Sony's internal sales records, raised Sony's financial outlook, and helped lead the charge for an overall increase in game industry sales, according to the independent data analytic firm NPD. It all went so right for Sony and Insomniac that one may forget how it all could have gone wrong, how many times the webhead has been misused and mismanaged in sub-par material, and how badly he was in need of redemption.Now, as the final piece of downloadable content is released, closing the book on plans for the PlayStation 4 game, we're taking a deep and expansive look back at its development--with access to the top creative minds behind the game. The story they tell isn't one of surefire success. Like many games, development was a messy process of discovery, compromise, and iteration. This is how Spider-Man came to be.Spoilers follow.You need a … [Read more...] about Marvel’s Spider-Man: How Insomniac Spun Its Web
One of the most delightful parts ofPokémon: Let’s Go! is bonding with your partner, Pikachu or Eevee. Your new best friend rides around on your shoulder or the top of your hat, toughs out hard battles so you won’t worry about it, learns special techniques so you don’t have to sacrifice a move slot, and gives you adorable high-fives after defeating gyms. The least you can do is spruce it up with some new clothes and hair! There’s plenty of different outfits for both your trainer and partner Pokémon, as well as unique hairstyles for Pikachu and Eevee’s fur. How do I dress up my Pokémon? Opening your bag in the menu will reveal the Clothing Trunk. Select that, and the menu will give you options to dress your trainer and partner Pokémon. Your trainer can swap out their hat, outerwear, pants, shoes and bag. Your partner Pokémon can swap out their hat, glasses, clothes and accessories. How do I get clothes? You’ll be given a … [Read more...] about How to style your Eevee or Pikachu in Pokémon: Let’s Go!
I’ve always wanted to put together a comprehensive primer on how to make a roguelike, something that could hopefully be inspiring while including both general and specific advice. This year’s Roguelike Celebration seemed like the perfect opportunity to force myself to do that after having put it off for so long, so I gave a 30-minute talk on the subject. I’ve got a fair bit of experience to draw from, having exclusively worked with the genre for the past seven years (Cogmind, Cogmind 7DRL, POLYBOT-7, REXPaint, [email protected]), made it my full-time job for the past five, and over these years also helped build r/RoguelikeDev into the largest community of roguelike developers on the net. The “How to Make a Roguelike” talk is available in video form below, but this article serves as a text version of that same talk for those who’d prefer a readable format, or to just take a closer look at the many (93!) images ;) A couple years ago at the first Roguelike … [Read more...] about How to Make a Roguelike