With MMO developer ArenaNet recently becoming the latest in a long string of studios laying off developers, Guild Wars 2 players have been gathering in the game to show their appreciation for those who find themselves without jobs. Multiple events saw people from all over the world meeting up under the Lion’s Arch, toasting with body-changing tonics, and setting off fireworks in commemoration of the developers’ hard work. The extent to which these layoffs actually impacted the Guild Wars 2 team is unclear. ArenaNet said at the time that they “will not be affected,” and that the restructuring was “due to the cancellation of unannounced projects.” But a later post on the company’s forums by game director Mike Zadorojny states that “it’s going to take some time for us to adjust to our staffing changes,” and that there would be some as-yet-unannounced delays to upcoming updates. Still, even if these job losses don’t affect … [Read more...] about Guild Wars 2 players hold gatherings in gratitude to laid-off ArenaNet staff
Player development jobs
Elder Scrolls Blades will soon be coming to PC, console and mobile devices. While there is still time before we get to play the game, Bethesda has noted that player choice is the only priority for the game and also revealed some details regarding what players will be able to do. Speaking with Gamereactor, Bethesda’s Pete Hines talked about The Elder Scrolls Blades and how the game will give players choices in regards to how they want to play. According to Hines, the Elder Scrolls Blades will come with “console-quality graphics” and the team is hard at work to “create all of that content that makes for a deep, rich Elder Scrolls experience”. Furthermore, he added that he considers the “Town Mode” the base game where the players will be spending most of their time. As explained by Hines, in the Elder Scrolls Blades “Town Mode” players will be part of a group called “Blades” and when they return to their home they will find … [Read more...] about Player Choice Is The Only Priority For Elder Scrolls Blades, Will Feature Invasion-Like Mechanic
Most Hearthstone players have, at one time or another, employed outside assistance in an attempt to boost their winrate. Scouring the internet for the hottest new decks created by pro players—otherwise known as ‘netdecking’—is the most obvious method, but hiring a coach is an expensive but potentially more beneficial option. And at the other end of the reliability scale, there’s always a desperate prayer to RNGesus that you don’t mill your most important card. Your mileage will vary, but what’s beyond doubt is that external tools are now a core part of the game.Where once netdecking was frowned on by elitists who felt that brewing your own decks was the real way to have fun in a CCG, these days resource sites offer a larger library of proven decks than anyone could ever hope to test. But there are also a number of data-driven ways to enhance your chances. Unofficial in-game overlays provide access to more information than ever before. Even … [Read more...] about How data analysis is helping Hearthstone players crush their opponents
Let’s have a bit of fun. If you could choose a mix of different development studios to create the perfect game, who would you choose for each part and why? Every developer specialises in something, whether they’re the best at creating believable replicas of real-world objects or places, or they’re really good at making a bullet turn a virtual head into crimson mush. But there are also areas where studios could improve. Quantic Dream, for example, excel at creating people that look and sound real, or replicating the way the rain beads down someone’s face. However, when it comes to the actual playing of its games, interaction is simplistic, scripted, and you are essentially following prompts, never testing the boundaries. Collaboration between studios is becoming slightly more common – developers assisting with their specific specialisation on other projects. Only recently, Bethesda announced Rage 2, an open-world FPS that will feature explosive … [Read more...] about Which developers would you choose to make the perfect imaginary game?
A new Fable game is in the works at Forza Horizon developer Playground Games, according to a new report. Eurogamer's sources say the new title will be a "story and character-focused open-world action RPG," as opposed to a spin-off such as the multiplayer-centric Fable Legends or motion-controlled Fable: The Journey.The game is apparently still in the early stages of development at Playground's newly-opened second studio. The company has previously confirmed that it's working on a non-racing open-world game, codenamed Project 2, but until now we had no idea what that might be. A Microsoft representative told GameSpot that the company "does not comment on rumor or speculation."Regarding the rumors, Fable co-creator Simon Carter told Eurogamer he has "slightly mixed feelings." He continued: "On the one hand it's great for the UK games industry, and very pleasing that Fable isn't dead; indeed, it will be lovely to play one as a punter without coming out in hives."On the other hand it is a … [Read more...] about New Fable Game In Development At Forza Horizon Studio