It's said that all work and no play makes Jack a dull boy, but in reverse order, all play and no work would result in Jack being broke, and eventually homeless. Like the rest of us, Jack has to suck it up and split his days between both. Maybe Asus had Jack in mind when it designed its new Gaming Station GS50, a burly desktop PC that's outfitted with a workstation CPU and gaming GPU.It's one part gaming PC and one part workstation, hence the name. Specifically, it pairs a 10-core/20-thread server-class Intel Xeon W-2155 processor with a GeForce RTX 2080 graphics cards for some serious firepower."Whether you are a photographer, video editor, 3D animator or software developer, Gaming Station GS50 provides the speed, expandability, and 24/7 reliability you depend upon to do your best work coupled with the power to supercharge your gaming sessions," Asus says.The system also features 32GB of ECC memory, which users can upgrade to a whopping 512GB. Base storage is a 512GB M.2 SSD, albeit … [Read more...] about This desktop PC pairs a 10-core Xeon CPU with RTX graphics for work and play
Play making software
File photo: The first recovered Atari cartridge and packaging recovered from the old Alamogordo landfill are shown in Alamogordo, New Mexico, April 26, 2014. (REUTERS/Mark Wilson) Some of the best video games ever were made ages ago. Super Metroid, Planescape: Torment, Deus Ex, and hundreds of other amazing games were produced for platforms that don't really exist anymore. They were made for systems that used cartridges and PCs that ran Windows 95. Some have aged well and some haven't, but they've all made their mark on video game history. Unfortunately, you can't easily play them in their original forms on current systems. Consoles stopped using cartridges many moons ago, and what worked on Pentium-era Windows 95 PCs baffle Core i7-era Windows 10 machines. Add an unsettling trend of dismissiveness in archiving classic games and you run into the very real risk that some of the best video games ever will some day be lost, or remain just out of reach. Fortunately, you have … [Read more...] about How to play retro video games
With weeks to go until the 2018 Game Developers Conference, organizers are pleased to announce the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2018 event, which helps emerging developers to show their games at GDC. Being honored as a winner is kind of a big deal, because -- as part of the Best in Play award program -- all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers. Now, each of these eight Best in Play award winners (listed below) will receive 2 All Access Passes to the 2019 Game Developers Conference. Winners will also receive special 'Best In Play' designations they can attach to their table at GDC 2018, where their games will be playable by all GDC attendees. And of course if you're a GDC All-Access Pass holder, you can directly contact all GDC Play exhibitors via the GDC Play Matchmaking … [Read more...] about Check out the winners of GDC Play 2018!
If you ever read Calvin & Hobbes, you know you can have a lot of fun with cardboard and a bit of imagination. Nintendo seems to agree, given last week's announcement of Nintendo Labo, an assortment of "build-and-play interactive experiences" that ask players to build their own Switch peripherals (or "Toy-Cons") out of pre-cut cardboard and use them to play accompanying games. It's an intriguing idea, one that pays homage to Nintendo's roots as a maker of paper card games. More notably, it may inspire crafty devs to try something similarly novel in their own Switch games; some of the Labo projects seem to make innovative use of the Switch Joy-Con controllers' infrared motion sensor, for example, or their rumble motors. It's also, in fairness, an ask of $70 or more for games that seem heavily reliant on properly-constructed cardboard shells. On one hand, that's great news: it means the Labo peripherals are easily … [Read more...] about Gamasutra Asks: What to make of Nintendo Labo?
When Richard Marks was in 10th grade, his father opened a video game store that was ahead of its time. It was the early ’80s; used game sales weren’t common, and the store — Video Exchange — ran on the gimmick that customers could trade in their games. The store didn’t last long. But for the young Marks, who held the title of chief demo officer, working there was like living in an arcade. Surrounded by open boxes, he played everything and recommended the best games to customers. Atari 2600 games. Intellivision games. Anything on a console. "The most exciting thing [was] when we’d get new hardware," he says, citing the ColecoVision Super Action Controller as an example. "We’d get so excited. And a lot of times the hardware didn’t deliver up to the expectation. ... But it’s still exciting anyway. Your memory somehow forgets that the previous piece of hardware wasn’t quite what you wanted." Today, Marks is one of the public … [Read more...] about The making of PlayStation VR