"For 63 years and across the platforms of radio, television, and digital media, Larry's many thousands of interviews, awards, and global acclaim stand as a testament to his unique and lasting talent as a broadcaster," said Ora Media in a post on King's Twitter. "Additionally, while it was his name appearing in the shows' titles, Larry always viewed his interview subjects as the true stars of his programs, and himself as merely an unbiased conduit between the guest and the audience." … [Read more...] about Talk Show Legend Larry King Dies At 87
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There's a baseline of quality to the assets, and the way they look when cast under differing intensities of light and shadow, that few other studios are able to match. Resident Evil 8 will take this to a new level, it has to. How else can I justify spending a solid 20 minutes examining a lineup of crude torture chairs in Resident Evil Maiden last night? How do I explain away time spent examining the way that dust settled on their warped wooden frames, mesmerised by the depth of detail, dynamic light and shadow revealing new imperfections with every twitch of the thumbstick. Admittedly, I didn't do any of that through choice, of course. I'm pretty sure I spotted a corpse inching steadily further across the ground every time that I turned my back on it. If 2005's Condemned: Criminal Origins taught me anything, it's that if you believe something is capable of moving out of sight then you should never dare to address it directly. … [Read more...] about Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
"In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates," CD Projekt said in the patch announcement. "At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience." … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
Take the 64 Long Jump, this thing just tears out of the gates, often no sooner released than it has to be reined in. Really, it's a micro-skydive, the air suddenly thick with futures you choose between with full swings to and fro on the analogue: Forward-Back-Forward-Forward THEN BACK with a panic like Pierce Brosnan on a flight stick. And I love the way Mario is yanked from earth, his arms spinning as he hurtles away on an arc made briefly, beautifully supple with control. So flexible you can pull back hard enough to hold him suspended on the spot, flying through the air but caught between two tugs. So flexible you can pull back so hard he Long Jumps backwards. Or forward-backwards, if you know what I mean (and if you've played 64 you will). … [Read more...] about Is Super Mario 64’s movement STILL the best in gaming?
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.Fixed an issue where Judy could teleport underground in Pyramid Song.Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.Fixed an issue where Takemura wouldn't call in Down on the Street.Fixed an issue where Jackie could disappear in The Pickup.Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.Fixed an issue where opening the package wouldn't update Space Oddity.Retro-fixed the saves affected … [Read more...] about Cyberpunk 2077 update fixes a bunch of game-breaking bugs