Long gone are the days when superhero games were subject to the licensed tie-in curse, resulting in legendary stinkers like Superman 64 and Aquaman: Battle for Atlantis. Between hits like Insomniac's Spider-Man (which immediately cemented itself as one of the best PS4 exclusives) and the Batman: Arkham series, it's clear that superhero games make for incredible power fantasies when done right. Which got us thinking: which superhero (or antihero, or straight-up villain) is long overdue for their own stellar game? Sure, they might've made a cameo in recent titles, or had so-so games back in the day - but which comic book characters deserve to shine in a well-done virtual adventure? Here are our picks for what we'd love to see next. This is the latest in a series of big questions we'll be interrogating our writers with, so share your answers and suggestions for topics with us on Twitter. Harley QuinnGive me a Harley Quinn origin game. One of Batman's most intriguing (and … [Read more...] about Which superhero, or supervillain, should get a blockbuster game next?
Pick a number game
While at PAX West, I had the chance to play Artifact and speak with programmer Jeep Barnett and Lead Designer Richard Garfield. PAX West was the first public showing of the game, and the first time that most press had the opportunity to check out the game as well. Artifact is more or less complete, releasing November 28th on PC, but there’s no doubt the feedback from the event will make some small changes. I spoke to Richard and Jeep mostly about how Dota was translated into a card game, but we also get into what exactly sets Artifact apart from other card games on the market right now, particularly digital ones. Before that, I’ll give you a quick overview of how Artifact works so you have a better understanding of the interview below. If you have a good idea already, feel free to skip straight to the interview. Quick Artifact Gameplay Description The above image shows a single lane, or game board if you want, out of the three you’ll have to concern yourself with. At … [Read more...] about Artifact Developer Interview – Why They Chose Dota, How It Influenced A Card Game, and Artifact’s Standout Features
Bandai Namco has picked up the next project from Supermassive Games, best known for the PlayStation 4 horror-adventure game Until Dawn. Called The Dark Pictures Anthology, the series will include a number of individual games, each with a shared goal in mind: scare the hell out of players. First up from The Dark Pictures, which is out in 2019 for PlayStation 4, Windows PC and Xbox One, is a story called Man of Medan. Players switch between a cast of four American tourists in what sounds like a Gilligan’s Island But Fatal-esque experience: Their summer cruise turns into a anxious fight for survival aboard a haunted, World War II-era ship. Man of Medan bears the hallmarks of previous Supermassive Games, with a variety of choices, pathways and endings available. All four characters’ lives are at stake as well, according to Supermassive Games. Watch the trailer above and try to tell us Man of Medan doesn’t feel like an Until Dawn successor, only this time at sea. While … [Read more...] about Until Dawn team’s next project is The Dark Pictures, a horror game anthology
In the late 90s, Activision wasn't the powerhouse it is now. Bobby Kotick's baby was on unsteady ground; the company wasn't sure just how successful the console industry would truly be, and having seen success in PC gaming and bought up big-name licences left, right and centre, it looked on at the burgeoning PlayStation and struggling Saturn with concern. In the midst of all this, Kotick and Activision had the Apocalypse project - already three years in development - and it was stuck in a rut. Apocalypse was a third person action game which took advantage of the new analogue control system for PlayStation, and featured a star turn from none other than Bruce Willis. Looking back now, the platforming aspects were a litte hit and miss and the voice work - already captured before Neversoft came onboard - was weak and lacked impact. "The vision for [Apocalypse] was for it to be a 'buddy game', where you would play and Bruce Willis would be your AI partner," says Aaron Cammarata, a level … [Read more...] about How a troubled game starring Bruce Willis led to the skateboarding revolution
One of Sid Meier’s most frequently quoted musings on game design is that games should be a series of interesting decisions. Civilization VI: Rise and Fall, the latest game’s first big expansion, feels like a reinforcement of that philosophy, restructuring each era—from ancient to modern—around big choices and important events in the history of a civilisation. It's a real shake-up of a system that's normally tied to technology, with each civ independently moving from era to era depending on the pace of their research. Now every civ reaches new ages at exactly the same time, but there’s still a competitive aspect. During each era, civs get points for historic moments, like recruiting unique units or founding a new religion, and at the end of an era these points determine whether the next one is going to be a normal, Golden or Dark Age. These moments can also be viewed in an illustrated timeline of the civ that shows some flavour text and the total … [Read more...] about 150 turns with Civilization VI: Rise and Fall reveals a complex, broad expansion