This article ran in two parts across PC Gamer issues 324 and 325. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. The history of computer strategy games begins on tables and boards, crammed inside cupboards alongside that knackered old box of Risk that every home seems to possess. The moment strategy made the leap to consoles and computers, it was already familiar. These weren’t just inspired by the games people were playing, in many cases they were direct copies that had been squeezed, sometimes awkwardly, onto a new platform. In 1972, Invasion was released for the Magnavox Odyssey. It was Risk, essentially, but with Pong-like battles that were fought on top of overlays that had to be slapped on the front of the television. Aside from the battles, Invasion was mostly played on a physical board, so the actual strategy game didn’t really take place on the console at all. The Odyssey’s limited capabilities … [Read more...] about The history of the strategy game
Physical map of north america
Geoff Keighley owes more than you’d think to Britney Spears. In 2014, the first year of Keighley’s annual Game Awards show, he found himself in a precarious situation — his team didn’t have the money to build the type of show he wanted. Spears had recently begun a residency at the Planet Hollywood Axis Theater in Las Vegas, and happened to have a week off when Keighley’s team wanted to shoot. So, The Game Awards asked if it could use her stage. And Spears said yes. As Keighley tells it, getting the first Game Awards up and running had its fair share of challenges. From budgeting issues, to talent such as Trey Parker and Kiefer Sutherland not confirming their appearances until 72 hours before the show, to having to stretch for time as bands re-rehearsed after someone running sound accidentally deleted levels, Keighley’s team had an uphill battle just getting the show live. Now in 2018, The Game Awards is, in terms of viewership, budget, and scale, … [Read more...] about The making of The Game Awards 2018
The Fallout 76 beta is upon us, with Xbox players starting on October 23, and PS4 and PC following on October 30. Bethesda is promising bugs a plenty and basically saying anything could happen while it's live. That's not a huge surprise given that the beta is basically the full game, meaning all your progress will carry over for the full Fallout 76 release date, November 14.Obviously with the beta underway there's all sorts of new info coming out. Like the addition of a (sorta) battle royale mode, and new information on various groups and factions in Fallout 76. The Brotherhood of Steel are causing a few problems there as, in the current time setting of Fallout 76, they're a few hundred years early. Read up on that and more with everything we know about Fallout 76. The Fallout 76 release date is November 14, 2018The current Fallout 76 release date is November 14 and with the beta underway, that should hold barring any massive bugs while all the testing happens. The whole point of … [Read more...] about Fallout 76 release date, crossplay, map, ‘battle royale’ mode, nukes, and everything you need to know
Ubisoft is one of the best developers around when it comes to creating a world, condensing a real place down and capturing its essence, whether it’s the raw nature of Bolivia or the teeming tech hub of San Francisco. The Crew 2 is its most expansive map yet, rendering the entirety of North America. You are free to drive, fly, and sail between Los Angeles and Las Vegas before cruising and nitrous-boosting all the way to New York. These impromptu drives are the best thing about The Crew 2, but they are always accompanied by a nagging feeling that something is missing. Only the major cities towards the edges of North America exist in this world – the middle of the map is full of empty roads, fields, mountains, hills, deserts, salt flats, and other procedurally generated terrain. This isn’t what I mean by emptiness, however. No. The Crew 2 is lacking the features it sorely needs. You can drive around America with your pals, but you can’t carve out a route and … [Read more...] about The Crew 2 review: the good, the bad, and the goodbad
If you haven’t played Wish Studios' That’s You!, it might come as a surprise to learn that there’s a strong link between this PS4 party game and the films of Wes Anderson. If you have, you’ll know it captures some of Anderson’s gentle surrealism, his eye for symmetry, use of color and his eye for graphic detail. Still, what’s unexpected is that it comes as part of a Sony PlayLink game. In other words, it’s designed to firmly locate the fun between the players in the room and their connected smartphones, where the game delivers the questions to them. The TV simply plays a supporting role, managing the game, collating scores and providing a soundtrack. And yet That’s You! also happens to feature incredibly lushly realized room settings, through which the camera lovingly pans and dollies while you answer quizzes and draw silly pictures. But there’s a good reason why: the devs at Wish Studios … [Read more...] about How a Wes Anderson movie prop maker helped develop That’s You!