I've done some research on protobuffers and flatbuffers, but I've seen conflicting and potentially outdated information. Am I correct in saying that the main trade-off is that protobuffers have a smaller over-the-wire size, while flatbuffers are faster to access? So if a project is more dependent on network performance than local data read times, would protobuffers be the obvious choice? Or are there more factors that I'm missing? … [Read more...] about Protobuf vs flatbuffer trade-off for games?
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By Marshall Lemon, Monday, 18 June 2018 17:14 GMT A Pokemon GO update will bring a friendship system to the game, along with the ability to trade Pokemon between fellow trainers. With all the E3 news about Pokemon Let’s Go, it’s worth remembering Pokemon GO still has major content updates on the way. For example, a new friendship feature will let you finally trade Pokemon with other players. This update was revealed by Niantic Labs earlier today, and focuses largely on new social interactions. According to a report from IGN, players can add each other to a friends list that uses its own leveling system. Each friendship start out as “Good Friends” and increases as you complete in-game tasks together. Each friendship level offers bonuses in the form of gifts and gameplay bonuses when partnered in-game. For example, you can trade Pokemon with a “Good Friend”, while a “Best Friend” grants you with extra Premiere Balls on raids. These … [Read more...] about Pokemon Go is finally letting you trade with friends
The ability to trade Pokémon with your friends is finally coming to Pokémon Go. It will arrive in the next week or so, with a new friends list feature locked in for this week. Trading has been a highly-requested feature since the app launched two years ago - but getting it working fairly, safely and without breaking the game's balance has been a major sticking point. In a demo session attended by Eurogamer at E3 last week, developer Niantic showed off the new trading system and explained how it would all work. First off, to trade Pokémon with another player you'll need to add them via the all-new friend system. This means swapping a Trainer code with a pal and sending them a friend request, which they can then confirm or deny. Trading requires you and your friend to be at least level 10 and in close proximity (Niantic has set this at 100m). You'll also need to pay a cost in Stardust to complete the trade. This cost will be dramatically reduced if you are better … [Read more...] about Two years later, Pokémon Go is finally getting a trading system
Last week, an update for Counter-Strike: Global Offensive induced a big change to the game’s skin trading and the economy surrounding it. Valve has finally made an effort to turn CS:GO‘s skin trading system around. The developer has extended its seven-day trade cooldown to the game’s items received in trades, which includes skins.This means that players will have to wait seven days before the item they just received in a trade can be traded again or sold through the marketplace. This already applies to skins that are bought on the Steam Market, but until now trades between players have been exempt from the cooldown. The lack of a cooldown allowed skin trading sites, legit or otherwise, to offer customers instant access to skins they bid on, win, or receive as part of trades. After eSports team Cloud9 won a major event a few months ago, the sniper rifle skin Dragon Lore sold on one such site for over $60,000. Sites like this are prevalent because they allow … [Read more...] about Valve Makes Controversial Change to CS:GO Item Trading
Last week, Counter-Strike: Global Offensive received an update that came with a massive change to skin trading. Skin trading and the economy around it are big parts of Counter-Strike: Global Offensive for many players. If it’s not YouTubers scamming their viewers and endorsing gambling sites, it’s regular players whose livelihood relies on trading skins on third-party sites. It was only a matter of time before Valve did something about all that, and last week, it has. In an effort to prevent scams and cut down on fraud, Valve is extending its seven-day trade cooldown to CS:GO items (including skins) received in trades. In other words, players will have to wait seven days before the item they just received in a trade can be traded again or sold through the marketplace. Skins bought on the Steam Market already have this limitation, but trades between players were exempt from this cooldown. This allowed skin trading sites, fraudulent or not, to offer their customers … [Read more...] about Valve made a big change to CS:GO item trading and many are not happy