Assassin’s Creed Odyssey is the latest entry in the franchise that has launched for the current-gen consoles and PC. Given that there are so many PC configurations in the world, there are bound to be errors and issues popping up like the game not launching, crashes, black screen and more. Here we will list down all of the errors and issues that players have been experiencing with Assassin’s Creed Odyssey and will also list fixes and workarounds for them so that you can play with any problem. Assassin’s Creed Odyssey Black Screen, Low FPS And Fixes Assassin’s Creed Odyssey is the latest entry in a long-running franchise and this time around, Ubisoft has focused on RPG elements instead of, making the game a usual Assassin’s Creed title that focuses on stealth. This time around the focus in the combat, story and player choices. There are a total of 9 ending for the game depending on player choice. Point being, the game is more of an RPG instead of an … [Read more...] about Assassin’s Creed Odyssey Procedure entry point cef_get_geolocation Fix, Crash On Startup, No Audio, Controller Not Working And Fixes
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By Kirk McKeand, Tuesday, 1 May 2018 11:21 GMT Fortnite Season 4 is live and we have the patch notes right here. As well as introducing a new, meteor-inflicted location, the new patch brings a host of changes, including making headshot easier to pull off. It also gets rid of the crossbow weapon. Fortnite Season 4 patch notes Input settings are now filtered based on game mode. They’ve also been grouped by category (Combat, Building, Editing, etc.) to make it easier to search through them. Added icons for the tabs at the top of the Settings screen. Added “Ignore Gamepad Input” option to the Accessibility settings tab. This setting can be helpful to players who use external programs to remap their controller input and need the game to ignore the controller input. Bug Fixes Fixed a crash when using radial menus. Improved texture streaming behavior when using a scope. Fixed some objects being rendered using low resolution textures. Fixed weapon ammo count display … [Read more...] about Fortnite Season 4 patch notes: easier headshots and no more crossbow
It's potentially a revolution in the console space - just as it has been for PC gamers. Variable refresh technology is a big win for improving the game experience, lessening judder and removing screen-tearing. It's a pretty simple concept really, levelling out performance by putting the GPU in charge of when the display should present a new frame. It's a game-changer. No longer are unlocked frame-rates a problem - in fact, 40-50fps gameplay can look almost as smooth as 60fps. It's a remarkable trick, but crucially, it works. Nvidia's G-Sync led the way, but it's AMD's alternative - FreeSync - that has been built into Xbox One, and we've finally had the chance to test the technology. Clearly it's still early days, but at its best, the results are quite remarkable.Let's begin by laying out the basics. Microsoft's variable refresh implementation only works with FreeSync screens - G-Sync monitors are incompatible - but the Xbox version of the tech is bespoke, with some pretty big … [Read more...] about FreeSync display support tested on Xbox One X
4K monitors have been around for a while now, but 4K monitors that also come with built-in HDR support are still few and far between, making BenQ’s brand-new EL2780U something of a rarity. At 28in, this 4K HDR screen may not be the biggest Ultra HD monitor money can buy, but at just £329 / $500, it’s arguably one of the cheapest that does HDR. It’s not on sale yet in the UK, sadly, but should you be considering the BenQ EL2870U for games like Final Fantasy XV or Assassin’s Creed Origins over some of the other best monitors I’ve tested so far? Let’s find out. Before we begin, a small (all right, extended) word about HDR on PC. HDR, or high dynamic range, is a bit of display wizardry that allows a screen to show a wider range of colours than normal and boost its contrast levels way beyond what you’d typically see on a non-HDR display, allowing for brighter, whiter whites, and darker, blacker blacks. It makes … [Read more...] about BenQ EL2870U review: 4K HDR on a budget
A short while ago, I got to stick my sweaty face into HTC’s second generation PC VR headset, the Vive Pro, which was on show in the UK for the first time. The headset boasts a higher resolution and OLED displays, among other upgrades, and so the question is whether or not this can overcome VR’s visual shortcomings and give the medium a much-needed second wind. Well, it’s definitely a big improvement – but that’s also something of a double-edged sword. I tested the Vive Pro with the suitably atmospheric undersea exploration game Operation Apex, made by UK developer Curiscope in partnership with Vive Studios. It was released last December, but has just released a big update which includes an appealing free-roam mode. Though it’s just dandy on the original Vive, its grand seascapes and looming (but non-aggressive) sharks made a fine demo for this new version of the hardware. The Vive Pro’s resolution has jumped to 2880×1600 from the regular … [Read more...] about Vive Pro tested: the visual upgrade VR desperately needed, but is it enough?