Microsoft workers yesterday demanded that the company abort a $479 million contract providing the Army with HoloLens headsets, calling it a corruption of designers’ and engineers’ earlier work and an affront to those opposed to designing weapons for war. In a letter addressed to Microsoft’s chief executive and its president, Microsoft Workers 4 Good, an organization of employees created at the end of January, also demanded that the company stop developing any weapons technologies, commit to an acceptable use policy for its products, and appoint an ethics board to audit that commitment. Microsoft Workers 4 Good tweeted the letter yesterday afternoon; by late last night, the group said more than 100 employees had signed it. In November, Microsoft and the Army reached an agreement to develop an “Integrated Visual Augmentation System,” based on the Hololens augmented reality platform. The Army, according to reports at that time, explicitly said the technology … [Read more...] about Hololens headsets for the Army blasted by Microsoft workers
Opposing development applications
About this blog Development of the Firework Factory game Entries in this blog Hi all, The main project for this weekend was to get powerups tied to an actual level in the game, which i have now got working as in the video below: With this out of the way I have decided to progress onto the next feature of the game which requires development. This is the level select page, which you are presented with if you have previously unlocked any levels in the game, letting you revisit and replay them to get better scores and collect extra powerups. Within the menu, each level should have a preview image, or thumbnail, showing its appearance to allow for visual memory of which level is which. This was previously implemented on the .NET version of Firework Factory, as can be seen below: In the newer unreal engine version this must be re-implemented. In the previous version, screenshots were taken by spawning the entire level, taking a screen capture of the level and storing that in a … [Read more...] about Firework Factory Development Journal
Burnout. It's an imprecise term for a very specific, endemic problem in game development, one often (but not always) caused by the industry's proclivity for crunch. Being a game developer is often an exercise in endurance: working on a creative project for years on end, there's a constant pressure to push harder to see the thing through. A sense that the task is endless, but that more work might just get it done quicker. Financial, social, and cultural reasons make developers throw themselves into it, feeling guilty or lazy or afraid of what will happen if it doesn’t get done quicker. Those pressures can and will wear a developer down, slowly crushing them without them even knowing it until it -- is far too late. Burnout is an extremely serious issue for game developers as they work themselves ever-harder to see their passion projects brought to life, or through buckling down to get that huge game released on time. It is an insidious thing that devours minds … [Read more...] about The Fire Fades: Dealing with the scourge of burnout in game dev
With three major PS4 models out on the market, it's easy to be a little confused as to the different specs and features of each model. We're going to clear that situation up in this article and break down which PS4 is right for you. You can also check out our review of the original PS4, review of the PS4 Slim, and review of the PS4 Pro. To see how all the modern consoles, including all SKUs of PlayStation 4 compare, click here.PS4 SpecsPlayStation 4PlayStation 4 SlimPlayStation 4 ProCPU1.6GHz 8-core AMD custom "Jaguar" CPU1.6GHz 8-core AMD custom "Jaguar" CPU2.1GHz 8-core AMD custom "Jaguar" CPUGPUIntegrated AMD graphics clocked at 800MHz with 1.84 teraflops of performanceIntegrated AMD graphics clocked at 800MHz with 1.84 teraflops of performanceIntegrated AMD Polaris graphics with 4.2 teraflops of performanceRAM8GB GDDR58GB GDDR58GB GDDR5 + 1GB DDR3Storage500GB (5,400rpm) replacable hard drive.500GB (5,400rpm) replacable hard drive.1TB replacable hard drive.Dimensions12. x 10.8x 2 … [Read more...] about PS4 Vs PS4 Slim Vs PS4 Pro: What Are The Differences And Which PlayStation 4 Should You Buy?
Pokemon GO developer Niantic has big plans for 2018 including adding more features to its current game and launching a brand new game, Harry Potter: Wizards Unite. But it now seems that Niantic’s plans also include acquiring other companies to work on pioneering new technology. Today, Niantic announced that it has completed the acquisition of Escher Reality, a company that specializes in the advancement of augmented reality (AR), the technology behind Pokemon GO. In a press release, Niantic explains that “Escher’s innovations focus on exploring the intersection of digital and physical worlds, augmented reality (AR), and computer vision. Escher’s technology helps to build persistent, cross platform, multi-user experiences.” The acquisition “significantly accelerates our work on persistent, shared AR as part of the Niantic real-world application platform,” says Niantic. The Pokemon GO developer also says that it wants to make its cross-platform … [Read more...] about Pokemon GO Developer Buys Cross-Platform AR Company