The US government is cracking down on Fujian Jinhua Integrated Circuit Company – a Chinese DRAM manufacturer that allegedly stole Micron trade secrets worth $9 billion. The Department of Commerce has outright banned US companies from supplying the memory manufacturer with any goods, and, if that wasn’t bad enough, both Jinhua and its DRAM partner UMC have also been formally indicted by the US Department of Justice, too. The US government believes the Chinese integrated circuit company “poses a significant risk of becoming involved in activities that are contrary to the national security interests of the United States”. What it all boils down to is a suspicion that the company stole top secret plans and technologies from US-based semiconductor manufacturer Micron. Jinhua was involved in an R&D project alongside UMC, the Taiwan United Microelectronics Corp., that began back in May 2016 – supposedly just after the time when Micron’s plans … [Read more...] about Economic espionage, a $9bn PDF, and a US goverment indictment… who says PC memory is boring?
Officer down memorial page
In March, Polygon received an invitation to visit Treyarch, one of Activision’s most prolific studios. The invitation was fairly straightforward: Come to Santa Monica, California, for a full day. Talk with one of the teams working on Call of Duty, one of the world’s biggest video game franchises, and tell their story. But Treyarch’s story is more than just the story of Black Ops, the popular subfranchise that the studio created. It’s also the story of the Zombies game mode, a whole other subfranchise that Treyarch helped introduce to the world — one that’s now a staple of every modern Call of Duty release. At the same time, it’s the story of how a group of specialized game developers put its own spin on Call of Duty’s multiplayer, a popular mode and a competitive esport in its own right. It turns out that Treyarch’s story isn’t one single story at all. In actuality, it’s three stories rolled into one. Moneyball My day … [Read more...] about Meet the studio behind Call of Duty: Black Ops and Zombies mode
Here at PC Gamer we try to love all game genres equally. First person, third person, turn-based, realtime, MMO, MOBA, adventure, card game—all genres have given us classics that have come to define PC gaming. Some of them are rubbish though, right? As individuals there are genres we can't face playing. Let's explore that bitter seam and have a nice wholesome argument along the way in this week's edition of the PCG weekend Q&A. You'll find the rest here. Jarred Walton: I hate sports games Oh, this is easy. I hate sports games. I don't care if it's NFL, NHL, NBA, FIFA, cricket, or curling, I have no interest in playing a digital sport. I think it stems back to my youth, where I spent all of my free time cultivating my computer skills instead of worrying about sports--much to my mom's chagrin, I might add. But if I don't care much for playing a sport in the real world, why would I want to play it as a computer game? Answer: I wouldn't. Okay, so I wouldn't want to run around a … [Read more...] about Which game genre do you dislike the most, and why?
Shaun McCabe is the game director for Ratchet & Clank (PS4), and the production director at Insomniac Games’ studio in Durham, North Carolina. Chad Dezern is the Creative Director for Ratchet & Clank (PS4), and the studio director of the North Carolina location. The two also co-directed Ratchet & Clank: All 4 One (2011), Ratchet & Clank: Full Frontal Assault (2012), Ratchet & Clank: Into the Nexus (2013). *** Sure, it seems obvious now. Of course there should be a Ratchet & Clank game to tie in with the major motion picture. But Ratchet & Clank for the PlayStation 4—designed as a killer one-two punch alongside the film, the ultimate version of an origin story—didn’t always seem like such a great idea. Of course, we were thrilled when we heard that the film was a go. We’ve long felt that Ratchet, Clank, Qwark, and their Solana galaxy milieu had all of the action, humor, pathos, and just plain But … [Read more...] about Ratchet & Clank (2016) postmortem
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history