TAMPA, Fla. - If you're looking for something fun to do this Memorial Day weekend (May 25-28), there's plenty of action happening around the Tampa Bay area. When: 7:10 p.m.Where: Tropicana Field at Cost: Click here for ticket information Info: The Tampa Bay Rays will host the Baltimore Orioles for a 3-game weekend series at Tropicana Field! First pitch is Friday night at 7:10 p.m. When: 8 p.m.Where: Carol Morsani Hall at 1010 N W.C. MacInnes Place, TampaCost: $17.75Info: In honor of Memorial Day, the orchestra salutes the American spirit, with music from America’s greatest popular composers, from John Philip Sousa to John Williams. When: 8 p.m.Where: Tampa Improv at 1600 East 8th Ave C-112, TampaCost: $20Info: Tony has entertained audiences in some of the nation’s hottest comedy arenas including Caroline’s, The Boston Comedy Club in New York City, The Peppermint Lounge in New Jersey and many more! He also tours the country playing theatres and areas as part … [Read more...] about What’s happening in Tampa Bay this Memorial Day weekend?
Ndash food concepts
Frostpunk is the best game I've played this year (my review is here), a blend of city-building, survival, and society simulation. After a recent chat with 11 Bit Studios, the developers of the tense survival sim, I was sent some lovely concept art for the game's characters, buildings, and setting, which you can see below. To enlarge the images, click the upper right hand corner. I've also provided links to full size images.Inside the factoryIn Frostpunk you get to construct all sorts of buildings—houses, factories, workshops, temples, and other facilities—but you never get to see inside them. That's why I love this artist's rendering of the inside of a factory. You can see automatons being built—automatons being towering coal-powered robots that can take the place of a team of human workers, and can even be put in charge of operating the factories themselves.See if full size here.Scouting partyNot all of Frostpunk takes place in your city. You can (and in fact must) … [Read more...] about Here’s some chilly Frostpunk concept art
Over the past 20 years, Tetsuya Mizuguchi has seen his development studios shrink at a dramatic rate. When he started a team for Sega in the ’90s, United Game Artists, he oversaw around 100 people. When he left a few years later to form an independent studio, Q Entertainment, that number dropped to around 17. With his current setup, the number has sunk as far as it can go: Mizuguchi is the only full-time employee. His story isn’t a fall from grace, though. His latest game, musical shooter Rez Infinite, was one of the top-rated early VR titles, made money and won multiple awards. And the team that worked on it wasn’t as small as the numbers suggest — most just weren’t full-time. Mizuguchi is part of a growing group of game developers experimenting with a different way of working, a sort of extreme version of outsourcing. He runs what some call a “concept team,” a small, independent group that generates game ideas and designs, and then partners … [Read more...] about Directing from the sidelines
With the debut of Metal Gear Survive, one of gaming’s longest-running franchises closes the book on one era and begins a new one. For nearly three decades, Metal Gear held a unique place among video game sagas. The series debuted in 1987 as the brainchild of a young designer by the name of Hideo Kojima, and — with just a few exceptions — Kojima shepherded each entry through the years. Unfortunately, Kojima underwent a messy divorce from Metal Gear publisher Konami toward the end of development on 2016’s Metal Gear Solid 5: The Phantom Pain, and the two have parted ways. So as Metal Gear embarks on its post-Kojima journey with a multiplayer survival game that bears little meaningful connection to the long-running tale of Solid Snake, Big Boss and the lumbering nuclear missile robots for which the series is named, I took the opportunity to go back over all 21 official Metal Gear games that Konami has released in America through the years, ranking them from worst … [Read more...] about Ranking the Metal Gear series
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history