I have made an Android game with Unity. But, when I opened my game, I see a black screen and a closed game. It works on a tablet but does not work on mobile phones. I tested it on 2 mobile phones. On the first phone I installed it on, I see nothing but a black screen and closed game. On the second one, it installed once and worked, but when I uninstalled it and tried to install it again, I get the black screen and closed game. What can I do to help me find out what is going on? … [Read more...] about How can I debug a black screen when testing on a device?
Mra x screen spoiler test
At Tokyo Game Show 2018 in Chiba, Japan, DualShockers finally got grubby hands on a build of Devil May Cry 5 that included evergreen hero Dante (the real one). We also managed to record a nice chunk of gameplay for your viewing pleasure. The game was running on Xbox One X. Incidentally, the headline mentions that Dante looks stylish, certainly not me. I was using auto assist mode, which basically allowed me to button mash to my heart content. Unfortunately, I didn’t yet have nearly enough time with the game to learn the combos, and I’m not getting any younger so my reflexes aren’t what they used to be. That being said, I promise that at release I’ll dedicate a suitable amount of time to git good… or at least git semi-decent. Dante is an extremely technical character, much more than Nero, that I tried at Gamescom. He has multiple weapons (both for melee and ranged combat) and multiple stances that change his moveset radically. You can … [Read more...] about Devil May Cry 5’s Dante Looks as Stylish as Ever in New Xbox One X Gameplay [Spoiler-Free]
Battlefield 5 builds on the Frostbite technology in some exciting ways, and this week's beta gives us our first look at how the new DICE game presents and performs on console hardware. In the wake of the recent Battlefield 1 Xbox One X update, can the developer follow up that excellent rendering showcase with another solid work-out for the Scorpio Engine - and just how closely can PS4 Pro match it?Content-wise, what we get in the beta is fairly straightforward. There's a conquest mode supporting up to 64 players - giving us a full stress test of the engine and netcode - across the canals of Rotterdam and the snowy slopes of Narvik. But while each map looks beautiful in its own way, it's hard to shake the sense this is still early, unoptimised code - as you'll soon see.Map design is the real highlight here. These two beautifully designed areas build on Frostbite's ability to push tessellated detail on buildings, many of which are destructible with the right vehicle. Parallax occlusion … [Read more...] about Stress-testing the Battlefield 5 beta on Xbox One X and PS4 Pro
Dark Souls Remastered will soon be available for PC and consoles and many of you might be wondering how the game fares on current-gen consoles in terms of performance and the game’s frame rate test reveals that the game holds a steady 30 FPS most of the time without any problem. The original Dark Souls launched for last-gen consoles and the game had a hard time keeping a steady 30 FPS and the same was for the PC version as performance-wise the PC version just couldn’t keep up. However, as you can see in the video below, courtesy of VG Tech, the game has no problem keeping a steady 30 FPS. As you can see in the video which compares the Xbox One, PlayStation 4, PS4 Pro and Xbox One X version of the game, Dark Souls Remastered holds the 30 FPS on all 4 consoles without any problem even during combat scenes. However, in scenes which feature extensive use of particle effects the game does indeed drop from the 30 FPS mark but, that only appears temporarily and goes back to normal … [Read more...] about Dark Souls Remastered PS4, Xbox One, PS4 Pro, Xbox One X Frame Rate Test
The Apple iPhone X offers several helpful features that are beneficial to mobile gamers, including its OLED display and the improved performance of the A11 chip. However, users are now discovering that the phone actually has an adverse effect on one mobile game in particular. Pokemon GO players are now beginning to report that the game is significantly harder to play on the iPhone X. In a post on Reddit, one disgruntled player explains that due to the design of the iPhone X screen (it is edge-to-edge and doesn’t have a traditional home button), developer Niantic has changed the way that battles look in the game. Instead of expanding the visible area, it appears that Niantic has simply zoomed in on it instead. This cuts off the left and right areas that are visible when Pokemon GO is played on other devices. Because of this change, legendary Pokemon in the game are much more difficult to catch. “iPhone X users essentially run out of screen real estate trying to swipe … [Read more...] about iPhone X Makes Pokemon GO Legendaries Harder to Catch