But really, what you'll get in Resident Evil Maiden is a true glimpse into the power of the next generation. Faster load times are one thing, but there's an unmistakable quality to the scale and detailing here that feels transformational. If Maiden is a real indicator of the path that Capcom is on, then Resident Evil 8 will be the game that simultaneously justifies the cost of your 4K TV and makes you regret buying it in the first place. It'll make you love the day you brought 3D Audio into your home and loathe the pressure to put the headset on. And, if you're anything like me, it'll probably give you a new found fear of decaying witches that can dissipate into swarms of sticky insects. Resident Evil 8 better be worth the restless nights. … [Read more...] about Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
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Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
"In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates," CD Projekt said in the patch announcement. "At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience." … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
Is Super Mario 64’s movement STILL the best in gaming?
Then there's Galaxy, which some people saved for Christmas (I thought that was for Zeldas?), which I guess is a testament to how magical and majestic they find it. But I never really played Galaxy the first time around, and whilst I can appreciate Galaxy as a wondrous toybox of delights and surprise, of singular courses designed around focussed ideas, I flinch every time Galaxy Mario's Long Jump stops dead on arrival. Or he drops like lead when you run off an edge, or spins his way to stillness with attacks. And it's not just that the Triple Jump's animation and timing feels a bit flat - the acceleration too even, like he's being hoisted up on theatre wires - I also don't like the Squee! sounds that accompanies it. Like that doing in Say My Name! (and that took me years to accept). … [Read more...] about Is Super Mario 64’s movement STILL the best in gaming?
Cyberpunk 2077 update fixes a bunch of game-breaking bugs
Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.Fixed an issue where the "Continue" button in the Main Menu could load an end game save.PlayStation-specific … [Read more...] about Cyberpunk 2077 update fixes a bunch of game-breaking bugs
Don’t Starve review
Thing is, responsibility for each death rested undeniably with me. Don't Starve is a game that you prod with sticks, gingerly testing each new thing you discover to see what is dangerous. Clue: pretty much everything is. And yet I still wandered around its ominous yet charming randomly generated maps, blundering into the paths of creatures and then goading them into deadly action like an inept Bear Grylls. It was my idiotic notion that I could swipe a Tallbird egg for me tea. It was me who reckoned I could kill a Beefalo with my feeble flint axe and be away with its meat before its family noticed. It was my hubris that led me to take on a gang of frogs - ****ing frogs - confident that I could do more damage to them, en masse, than they could do to me with their stupid sticky tongues and fat rubbery thighs. Wrong, wrong, wrong. … [Read more...] about Don’t Starve review