Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.Fixed an issue where the "Continue" button in the Main Menu could load an end game save.PlayStation-specific … [Read more...] about Cyberpunk 2077 update fixes a bunch of game-breaking bugs
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Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
What Resident Evil Maiden lacks in interactivity it makes up for with atmosphere, then. Few series are treated to such powerful scene setters as the acclaimed horror series, after all. Biohazard had us first endure the tortuous Beginning Hour scenario, while Maiden strips all combat and defense mechanics from play to leave us helplessly hunting for an escape from a quartet of murderous vampiresses. While the Maiden demo doesn't appear to be as full of secrets as Beginning Hour, the pervading sense of dread it is able to conjure in such a short space of time will leave you uncomfortable, impressed, and thirsty for more. … [Read more...] about Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.Stadia-specific … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’